vel1al-

Russia
On FACEIT since 2021 330 matches tracked 103 matches in 30 days
ELO ▲ 181
3,402
30-day peak: 3,402
Rank EU ▲ 62 places
#1,653
Russia #466 in Russia
30 days · prev. #1,715 · best #1,436
Last updated:

How does vel1al- play?

Rating 0.90 K/R 0.64 ADR 73.3 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 330 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 15%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.2−0.3 · Ø 1.5 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 0.89−0.16 · Ø 1.05 better than 3%
Pistol kills per match 2.5
Knife kills 15 in 330 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 6%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 17x 4K, 2 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.89, ADR at 73.6, Headshots at 55%, Win rate at 56%
▼ Got worse
ELO −339

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −115 ELO
72 matches · 47% win rate
In match 1 of the day −54 ELO
57 matches · 49% win rate
Between 0:00 and 6:00 +204 ELO, win rate 50%
On Mondays −181 ELO, win rate 43%

vel1al- loses the most ELO on Ancient: −115 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis87
66% better than 83%
0.63 better than 5%
71.0 better than 5%
0.90 better than 7%
49% of 361 duels better than 30%
34% of 32 situations better than 41%
Nuke84
62% better than 63%
0.68 better than 14%
77.0 better than 25%
0.93 better than 9%
50% of 426 duels better than 31%
38% of 37 situations better than 44%
Ancient72
47% better than 23%
0.67 better than 11%
75.3 better than 16%
0.92 better than 9%
52% of 305 duels better than 47%
42% of 24 situations better than 60%
Mirage29
45% better than 14%
0.58 better than 1%
64.4 better than 1%
0.79 better than 1%
40% of 142 duels better than 2%
36% of 11 situations better than 41%
Inferno27
63% right on the average
0.62 better than 2%
74.2 better than 9%
0.91 better than 3%
50% of 158 duels better than 18%
38% of 16 situations right on the average
Cache23
39% better than 4%
0.67 better than 6%
75.4 better than 12%
0.94 better than 6%
51% of 110 duels better than 28%
0% of 10 situations better than 1%
Dust 28
25% -
0.55 -
64.6 -
0.73-
50% of 38 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vel1al- plays

Across 330 matches vel1al- averages K/R 0.64, ADR 73.3 and a rating of 0.90. Biggest strength: Utility damage per round at 5.2, better than 85% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.90, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.0 kills per match with 55% headshots. The strongest map is Anubis with a 66% win rate in 87 matches. In 77 of 330 matches the rating was 1.10 or higher (23%), in 171 it was below 0.90. In 243 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 0.92. vel1al- loses the most ELO on Ancient (−115 ELO, win rate 47%). Things go best on Nuke (+269 ELO, win rate 62%). Got weaker: ELO −339. Unchanged in recent months: K/R at 0.64, Rating at 0.89, ADR at 73.6, Headshots at 55%, Win rate at 56%. Last 30 days: 103 matches, win rate 57%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.