veb0_

CN
210 matches tracked 71 matches in 30 days
Last updated:

How does veb0_ play?

Rating 1.21 K/R 0.86 ADR 89.9 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 210 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 35% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 7% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.23+0.21 · Ø 1.02 better than 94%
Pistol kills per match 3.5
Knife kills 3 in 210 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 83%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 47x 4K, 10 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 55%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 63%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp, ELO +226
= Stayed the same
Rating at 1.20, ADR at 89.7
▼ Got worse
K/R −0.04, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.85 (at the start 0.89). Well above the average (0.73).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −34 ELO
24 matches · 46% win rate
On Mirage −6 ELO
30 matches · 43% win rate
On Sundays −89 ELO, win rate 38%

veb0_ loses the most ELO on Nuke: −34 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.25 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis50
58% better than 68%
0.87 better than 95%
92.6 better than 94%
1.24 better than 96%
64% of 224 duels better than 97%
40% of 30 situations better than 58%
Inferno40
53% right on the average
0.90 better than 97%
92.1 better than 90%
1.26 better than 95%
63% of 150 duels better than 95%
52% of 21 situations better than 84%
Mirage30
43% better than 20%
0.77 better than 67%
81.0 better than 54%
1.08 better than 69%
58% of 126 duels better than 86%
13% of 8 situations better than 4%
Dust 227
56% better than 65%
0.84 better than 89%
89.7 better than 87%
1.20 better than 92%
55% of 121 duels better than 73%
40% of 10 situations better than 56%
Nuke24
46% better than 18%
0.88 better than 90%
94.7 better than 91%
1.23 better than 89%
62% of 123 duels better than 90%
45% of 11 situations better than 71%
Ancient19
32% better than 4%
0.78 better than 69%
80.7 better than 47%
1.09 better than 70%
53% of 77 duels better than 62%
24% of 17 situations better than 16%
Cache15
53% -
0.92 -
94.6 -
1.29-
49% of 79 duels -
56% of 16 situations -
Vertigo5
80% -
1.01 -
101.4 -
1.46-
57% of 30 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How veb0_ plays

Across 210 matches veb0_ averages K/R 0.86, ADR 89.9 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 60% headshots. The strongest map is Anubis with a 58% win rate in 50 matches. In 123 of 210 matches the rating was 1.10 or higher (59%), in 41 it was below 0.90. In 164 matches with detailed stats: 47 4Ks and 10 aces. Best month by rating: July 2026 at 1.31. veb0_ loses the most ELO on Nuke (−34 ELO, win rate 46%). Things go best on Anubis (+82 ELO, win rate 58%). Match no. 4 of the day goes best: 65% win rate, −15 ELO. Improved over the last three months: Headshots +8 pp, ELO +226. Got weaker: K/R −0.04, Win rate −5 pp. Unchanged in recent months: Rating at 1.20, ADR at 89.7. Last 30 days: 71 matches, win rate 61%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.