veXlle

Italy
On FACEIT since 2021 185 matches tracked 15 matches in 30 days
ELO
2,165
30-day peak: 2,165
Rank EU
#149,467
Italy #863 in Italy
Last updated:

How does veXlle play?

Rating 1.06 K/R 0.76 ADR 79.8 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.4
Knife kills 2 in 185 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 89%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 27x 4K, 3 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.15, ADR +10.1
= Stayed the same
Win rate at 44%
▼ Got worse
Headshots −3 pp, ELO −437

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −89 ELO
21 matches · 43% win rate
On Ancient −55 ELO
40 matches · 50% win rate
Between 18:00 and 24:00 −85 ELO, win rate 36%
On Mondays −30 ELO, win rate 26%

veXlle loses the most ELO on Anubis: −89 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Ancient
  2. Highest rating in a match: 2.30 · Ancient
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
53% better than 59%
0.74 right on the average
78.8 better than 41%
1.03 right on the average
54% of 326 duels better than 67%
30% of 33 situations better than 26%
Ancient40
50% better than 41%
0.84 better than 89%
87.3 better than 79%
1.16 better than 89%
54% of 205 duels better than 66%
34% of 32 situations better than 46%
Inferno23
35% better than 8%
0.79 better than 68%
81.5 better than 48%
1.10 better than 62%
55% of 117 duels better than 57%
42% of 12 situations better than 56%
Anubis21
43% better than 23%
0.80 better than 80%
83.7 better than 68%
1.11 better than 77%
59% of 110 duels better than 87%
38% of 13 situations right on the average
Dust 219
42% better than 19%
0.65 better than 12%
66.7 better than 2%
0.88 better than 7%
57% of 94 duels better than 79%
38% of 13 situations right on the average
Cache12
25% -
0.64 -
69.6 -
0.86-
42% of 73 duels -
50% of 8 situations -
Nuke12
17% -
0.82 -
82.5 -
1.12-
56% of 57 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How veXlle plays

Across 185 matches veXlle averages K/R 0.76, ADR 79.8 and a rating of 1.06. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 47% headshots. The strongest map is Mirage with a 53% win rate in 57 matches. In 72 of 185 matches the rating was 1.10 or higher (39%), in 62 it was below 0.90. In 111 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. veXlle loses the most ELO on Anubis (−89 ELO, win rate 43%). Things go best on Mirage (+39 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, −85 ELO. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +10.1. Got weaker: Headshots −3 pp, ELO −437. Unchanged in recent months: Win rate at 44%. Last 30 days: 15 matches, win rate 47%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.