vdn

Ukraine
On FACEIT since 2026 251 matches tracked 12 matches in 30 days
ELO
2,294
Peak across recorded matches: 2,294
Rank OCE ▼ 27 places
#527
Ukraine #4 in Ukraine
30 days · prev. #500 · best #457
Last updated:

How does vdn play?

Rating 1.03 K/R 0.74 ADR 80.9 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 251 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 39%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.02−0.02 · Ø 1.04 better than 44%
Pistol kills per match 2.5
Knife kills 1 in 251 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 25%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 30x 4K, 2 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 8%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +195
= Stayed the same
ADR at 81.0
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −142 ELO
26 matches · 35% win rate
On Mirage −125 ELO
72 matches · 53% win rate
Between 0:00 and 6:00 −111 ELO, win rate 46%
On Thursdays −30 ELO, win rate 42%

vdn loses the most ELO on Anubis: −142 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 39 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
56% better than 65%
0.73 better than 44%
79.0 better than 39%
1.03 better than 48%
50% of 354 duels better than 42%
38% of 32 situations right on the average
Mirage72
53% better than 56%
0.73 better than 45%
81.5 better than 55%
1.00 better than 39%
52% of 325 duels better than 55%
35% of 26 situations better than 39%
Anubis26
35% better than 7%
0.70 better than 29%
75.3 better than 19%
0.97 better than 28%
47% of 115 duels better than 24%
44% of 16 situations better than 67%
Ancient25
60% better than 75%
0.78 better than 68%
83.6 better than 61%
1.06 better than 60%
50% of 137 duels better than 40%
50% of 8 situations better than 79%
Nuke18
61% better than 74%
0.78 better than 59%
86.2 better than 68%
1.11 better than 66%
49% of 77 duels better than 31%
33% of 12 situations better than 37%
Inferno17
53% better than 45%
0.74 right on the average
81.7 better than 46%
1.04 better than 42%
52% of 79 duels better than 47%
0% of 8 situations better than 1%
Cache14
57% -
0.76 -
85.6 -
1.05-
44% of 57 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vdn plays

Across 251 matches vdn averages K/R 0.74, ADR 80.9 and a rating of 1.03. Biggest strength: 3K rounds at 4.8%, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 102 of 251 matches the rating was 1.10 or higher (41%), in 95 it was below 0.90. In 194 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. vdn loses the most ELO on Anubis (−142 ELO, win rate 35%). Things go best on Dust 2 (+108 ELO, win rate 56%). Match no. 4 of the day goes best: 67% win rate, +3 ELO. Improved over the last three months: Win rate +3 pp, ELO +195. Got weaker: K/R −0.04, Rating −0.05, Headshots −4 pp. Unchanged in recent months: ADR at 81.0. Last 30 days: 12 matches, win rate 50%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.