vask0_67

Bulgaria
On FACEIT since 2022 142 matches tracked 127 matches in 30 days
Last updated:

How does vask0_67 play?

Rating 1.03 K/R 0.72 ADR 78.4 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 142 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 51%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 21x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 75%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether vask0_67 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −61 ELO
31 matches · 35% win rate
In match 4 of the day +61 ELO
22 matches · 36% win rate
On Fridays −91 ELO, win rate 32%

vask0_67 loses the most ELO on Ancient: −61 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Highest rating in a match: 2.56 · Cache
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
38% better than 6%
0.69 better than 22%
75.9 better than 22%
0.99 better than 29%
42% of 130 duels better than 7%
61% of 23 situations better than 95%
Ancient31
35% better than 5%
0.71 better than 29%
78.0 better than 29%
1.01 better than 37%
46% of 76 duels better than 21%
29% of 24 situations better than 27%
Anubis21
38% better than 7%
0.68 better than 17%
75.6 better than 18%
0.98 better than 25%
59% of 71 duels better than 83%
24% of 17 situations better than 17%
Nuke15
53% better than 41%
0.78 better than 59%
80.0 better than 36%
1.10 better than 64%
64% of 44 duels better than 95%
22% of 9 situations better than 13%
Cache13
54% -
0.79 -
81.3 -
1.11-
60% of 40 duels -
0% of 4 situations -
Dust 210
40% -
0.76 -
79.9 -
1.10-
63% of 27 duels -
25% of 4 situations -
Inferno10
70% -
0.80 -
88.5 -
1.16-
53% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vask0_67 plays

Across 142 matches vask0_67 averages K/R 0.72, ADR 78.4 and a rating of 1.03. Biggest strength: Headshot rate at 57%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 57% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 54 of 142 matches the rating was 1.10 or higher (38%), in 47 it was below 0.90. In 142 matches with detailed stats: 21 4Ks and 2 aces. vask0_67 loses the most ELO on Ancient (−61 ELO, win rate 35%). Things go best on Mirage (+30 ELO, win rate 38%). Last 30 days: 127 matches, win rate 43%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.