vanpersie7

Russia
89 matches tracked 48 matches in 30 days
Last updated:

How does vanpersie7 play?

Rating 1.09 K/R 0.77 ADR 81.5 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 9% very weak below 0.75 15%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.14+0.14 · Ø 1.00 better than 89%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 42%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 8x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.76, ADR at 81.2
▼ Got worse
Rating −0.08, Win rate −13 pp, ELO −105

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.76 (at the start 0.79). Slightly above the average (0.72).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +68 ELO, win rate 41%
On Sundays ±0 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Anubis
  2. Most kills in a match: 34 · Cache
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
46% better than 34%
0.75 better than 60%
79.0 better than 45%
1.06 better than 66%
54% of 121 duels better than 69%
42% of 24 situations better than 63%
Mirage16
50% right on the average
0.75 better than 59%
80.8 better than 54%
1.09 better than 74%
51% of 61 duels right on the average
30% of 10 situations better than 28%
Inferno14
71% -
0.75 -
79.6 -
1.06-
49% of 51 duels -
50% of 8 situations -
Anubis10
60% -
0.82 -
84.2 -
1.14-
59% of 59 duels -
33% of 3 situations -
Nuke10
60% -
0.78 -
77.2 -
1.10-
52% of 29 duels -
33% of 3 situations -
Ancient8
25% -
0.77 -
87.7 -
1.03-
45% of 31 duels -
33% of 3 situations -
Cache3
33% -
1.00 -
104.8 -
1.33-
67% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vanpersie7 plays

Across 89 matches vanpersie7 averages K/R 0.77, ADR 81.5 and a rating of 1.09. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 9 players. Averages 17.1 kills per match with 49% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 41 of 89 matches the rating was 1.10 or higher (46%), in 21 it was below 0.90. In 68 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. Things go best on Dust 2 (+96 ELO, win rate 46%). From match no. 5 of the day on, things go best: 68% win rate, +60 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Rating −0.08, Win rate −13 pp, ELO −105. Unchanged in recent months: K/R at 0.76, ADR at 81.2. Last 30 days: 48 matches, win rate 46%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.