vamci

Estonia
On FACEIT since 2016 84 matches tracked
Last updated:

How does vamci play?

Rating 0.97 (from 63 matches) K/R 0.70 ADR 76.6 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Strength
Last one alive

65% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 65%+26 pp · Ø 39% better than 99%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.3
Knife kills 4 in 84 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 0x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.06, Rating −0.05, ADR −6.8

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +30 ELO
34 matches · 44% win rate
On Saturdays −30 ELO, win rate 45%

vamci loses the most ELO in match 1 of the day: +30 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Cache
  2. Most kills in a match: 27 · Mirage
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis17
47% better than 31%
0.69 better than 24%
76.4 better than 24%
0.97 better than 26%
38% of 74 duels better than 2%
55% of 11 situations better than 83%
Dust 216
63% better than 85%
0.71 better than 34%
74.5 better than 18%
1.01-
43% of 47 duels better than 12%
58% of 12 situations better than 92%
Mirage15
67% better than 92%
0.68 better than 21%
76.5 better than 25%
0.93-
48% of 46 duels better than 30%
50% of 6 situations better than 82%
Cache11
73% -
0.70 -
77.6 -
0.95-
43% of 35 duels -
33% of 6 situations -
Inferno10
50% -
0.71 -
78.9 -
0.88-
45% of 29 duels -
25% of 4 situations -
Nuke8
25% -
0.77 -
80.1 -
1.18-
24% of 17 duels -
40% of 5 situations -
Ancient4
0% -
0.58 -
65.3 -
0.66-
0% of 1 duels -
-
Overpass3
33% -
0.73 -
79.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How vamci plays

Across 84 matches vamci averages K/R 0.70 and ADR 76.6; the rating across the 63 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 46% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 18 of 63 matches the rating was 1.10 or higher (29%), in 26 it was below 0.90. Best month by rating: September 2026 at 1.02. vamci loses the most ELO in match 1 of the day (+30 ELO, win rate 44%). Things go best in match 2 of the day (−30 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, −30 ELO. Improved over the last three months: Win rate +12 pp. Got weaker: K/R −0.06, Rating −0.05, ADR −6.8. Unchanged in recent months: Headshots at 47%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.