valentineJz

Mongolia
83 matches tracked
ELO
2,818
Peak across recorded matches: 2,818
Rank SEA ▼ 9 places
#317
Mongolia #83 in Mongolia
30 days · prev. #308 · best #298
Last updated:

How does valentineJz play?

Rating 1.15 (from 33 matches) K/R 0.83 ADR 90.8 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 33 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Deals serious damage
More damage per round than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (13 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 44% no comparison

Clutch

Last one alive
Clutch 1v1 won 17% no comparison
Clutch 1v2 won 13% no comparison
Clutch kills per match 1.3 no comparison

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 2% no comparison
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.4 from the last 65

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.8% no comparison
3K rounds 6.1% no comparison
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 2x 4K, 0 aces in 13 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so slightly below the average (71%). Lower is better.

Utility hit rate 38% no comparison
Utility damage per round 4.7 no comparison
Enemies flashed per round 0.43 no comparison
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether valentineJz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 13 matches from the last 3 months and 70 before.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: May 2026 with 0.85.

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.27 · Mirage
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
73% better than 98%
0.87 better than 90%
94.5 better than 94%
1.23-
53% of 40 duels better than 55%
33% of 6 situations better than 33%
Ancient13
54% -
0.77 -
85.4 -
1.06-
55% of 31 duels -
50% of 4 situations -
Dust 212
67% -
0.72 -
84.3 -
0.99-
22% of 23 duels -
50% of 4 situations -
Anubis6
50% -
1.01 -
104.0 -
1.27-
36% of 11 duels -
67% of 3 situations -
Inferno6
50% -
0.90 -
104.3 -
1.50-
80% of 10 duels -
0% of 1 situations -
Overpass3
100% -
0.72 -
79.2 -
1.05-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How valentineJz plays

Across 83 matches valentineJz averages K/R 0.83 and ADR 90.8; the rating across the 33 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 90.8, better than 89% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 50% headshots. The strongest map is Mirage with a 73% win rate in 22 matches. In 17 of 33 matches the rating was 1.10 or higher (52%), in 7 it was below 0.90. In 13 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.