valeN

Germany
On FACEIT since 2014 141 matches tracked 31 matches in 30 days
ELO ▲ 55
2,447
30-day peak: 2,449
Rank EU
#63,090
Germany #1,568 in Germany
Last updated:

How does valeN play?

Rating 1.10 (from 91 matches) K/R 0.80 ADR 87.9 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 91 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 9% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 2.6
Knife kills 1 in 141 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 18x 4K, 3 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 78%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 81%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.79, Headshots at 44%
▼ Got worse
ADR −4.6

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.90. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
26 matches · 31% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 41%

valeN loses the most ELO on Mirage: −25 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.27 · Ancient

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
46% better than 28%
0.85 better than 89%
92.7 better than 91%
1.21 better than 91%
56% of 124 duels better than 73%
33% of 15 situations better than 40%
Ancient29
41% better than 17%
0.82 better than 82%
91.6 better than 89%
1.12 better than 76%
60% of 153 duels better than 90%
67% of 12 situations better than 97%
Mirage26
31% better than 2%
0.75 better than 53%
81.9 better than 54%
1.02 better than 44%
48% of 92 duels better than 29%
50% of 14 situations better than 82%
Anubis15
53% right on the average
0.77 better than 62%
82.2 better than 56%
1.18-
50% of 22 duels better than 37%
0% of 2 situations better than 1%
Inferno13
69% -
0.69 -
77.5 -
1.00-
47% of 36 duels -
0% of 3 situations -
Nuke11
55% -
0.97 -
99.2 -
1.27-
64% of 28 duels -
100% of 1 situations -
Cache6
67% -
0.63 -
82.6 -
0.82-
54% of 39 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How valeN plays

Across 141 matches valeN averages K/R 0.80 and ADR 87.9; the rating across the 91 rated matches is 1.10. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 44% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 48 of 91 matches the rating was 1.10 or higher (53%), in 30 it was below 0.90. In 91 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. valeN loses the most ELO on Mirage (−25 ELO, win rate 31%). Improved over the last three months: Win rate +4 pp. Got weaker: ADR −4.6. Unchanged in recent months: K/R at 0.79, Headshots at 44%. Last 30 days: 31 matches, win rate 48%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.