vailacraia

Brazil
On FACEIT since 2015 697 matches tracked 110 matches in 30 days
ELO ▲ 292
3,113
30-day peak: 3,180
Rank SA ▼ 6 places
#124
Brazil #93 in Brazil
30 days · prev. #118 · best #94
Last updated:

How does vailacraia play?

Rating 1.02 (from 542 matches) K/R 0.71 ADR 78.0 from 697 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 542 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (481 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.4 from the last 543
Knife kills 7 in 543 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 18%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 60x 4K, 10 aces in 481 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 90%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +254
= Stayed the same
K/R at 0.71, Rating at 1.02, ADR at 78.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months unchanged at 0.71. Slightly below the average (0.75).

Patterns

From the last 543 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −124 ELO
103 matches · 46% win rate
On Dust 2 −26 ELO
96 matches · 45% win rate
Between 18:00 and 24:00 −148 ELO, win rate 40%
On Saturdays −11 ELO, win rate 47%

vailacraia loses the most ELO on Ancient: −124 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 54 · Dust 2

Maps in detail

from the last 543 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage202
53% better than 42%
0.71 better than 26%
78.8 better than 32%
1.01 better than 30%
49% of 1,009 duels better than 28%
31% of 89 situations better than 25%
Ancient103
46% better than 19%
0.72 better than 30%
77.6 better than 25%
1.00 better than 28%
48% of 497 duels better than 24%
51% of 72 situations better than 83%
Dust 296
45% better than 17%
0.66 better than 10%
72.4 better than 9%
0.97 better than 17%
45% of 437 duels better than 14%
30% of 67 situations better than 25%
Anubis67
57% better than 57%
0.79 better than 67%
85.7 better than 70%
1.13 better than 71%
56% of 305 duels better than 70%
53% of 36 situations better than 82%
Cache36
61% better than 56%
0.69 better than 12%
75.8 better than 12%
0.98 better than 11%
41% of 195 duels better than 3%
48% of 21 situations better than 71%
Nuke28
61% better than 61%
0.68 better than 13%
73.8 better than 11%
1.00 better than 22%
53% of 114 duels right on the average
41% of 17 situations better than 53%
Inferno10
50% -
0.76 -
80.2 -
1.10-
60% of 53 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vailacraia plays

Across 697 matches vailacraia averages K/R 0.71 and ADR 78.0; the rating across the 542 rated matches is 1.02. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Nuke with a 61% win rate in 28 matches. In 202 of 542 matches the rating was 1.10 or higher (37%), in 202 it was below 0.90. In 481 matches with detailed stats: 60 4Ks and 10 aces. Best month by rating: October 2026 at 1.03. vailacraia loses the most ELO on Ancient (−124 ELO, win rate 46%). Things go best on Mirage (+484 ELO, win rate 53%). Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +254. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 78.1. Last 30 days: 110 matches, win rate 55%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.