vahoooo

Albania
102 matches tracked
Last updated:

How does vahoooo play?

Rating 0.92 K/R 0.68 ADR 77.9 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 102 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 38%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (48%).

Rounds with first kill 11%+2 pp · Ø 9% better than 73%
Opening duels won 42%−6 pp · Ø 48% better than 10%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 48%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.94).

Headshot rate 41%−2 pp · Ø 43% better than 45%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 0.88−0.06 · Ø 0.94 better than 28%
Pistol kills per match 2.0
Knife kills 1 in 102 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly above the average (12.4%).

2K rounds 13.1%+0.7 pp · Ø 12.4% better than 68%
3K rounds 3.2%−0.4 pp · Ø 3.6% better than 37%
MVPs per match 2.0−0.1 · Ø 2.1 better than 49%
4Ks and aces 11x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 3.60.0 · Ø 3.6 right on the average
Enemies flashed per round 0.15−0.08 · Ø 0.23 better than 27%
Deaths per round 77%+4 pp · Ø 73% better than 19%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.91, ADR at 78.0, Headshots at 41%
▼ Got worse
Win rate −7 pp, ELO −58

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.67 (at the start 0.69). Just below the average (0.69).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
22 matches · 41% win rate
In match 3 of the day −25 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −25 ELO, win rate 43%

vahoooo loses the most ELO on Mirage: −35 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Inferno
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
48% better than 47%
0.67 better than 39%
75.2 better than 40%
0.92 better than 37%
45% of 141 duels better than 33%
33% of 12 situations better than 45%
Mirage22
41% better than 24%
0.69 right on the average
78.8 better than 59%
0.90 better than 31%
47% of 112 duels better than 42%
43% of 7 situations better than 68%
Anubis18
56% better than 68%
0.63 better than 21%
76.5 better than 49%
0.88 better than 27%
38% of 96 duels better than 7%
57% of 7 situations better than 92%
Inferno11
64% -
0.62 -
78.1 -
0.86-
39% of 51 duels -
67% of 3 situations -
Nuke11
45% -
0.79 -
83.9 -
1.04-
46% of 57 duels -
13% of 8 situations -
Ancient7
71% -
0.73 -
87.0 -
1.01-
56% of 43 duels -
40% of 5 situations -
Cache6
50% -
0.68 -
70.7 -
0.93-
44% of 32 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vahoooo plays

Across 102 matches vahoooo averages K/R 0.68, ADR 77.9 and a rating of 0.92. Most room to improve: Opening duels won at 42%, better than only 10% of level 4 players. Averages 14.5 kills per match with 41% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 31 of 102 matches the rating was 1.10 or higher (30%), in 50 it was below 0.90. In 60 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. vahoooo loses the most ELO on Mirage (−35 ELO, win rate 41%). Things go best in match 1 of the day (−6 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, −6 ELO. Got weaker: Win rate −7 pp, ELO −58. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 78.0, Headshots at 41%. Last 30 days: 8 matches, win rate 25%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.