vacoquix

YE
321 matches tracked 131 matches in 30 days
ELO ▲ 94
2,202
30-day peak: 2,311
Rank SA ▲ 644 places
#3,247 #3 in YE
30 days · before #3,891 · best #3,153
Last updated:

How does vacoquix play?

Rating 1.00 (from 228 matches) K/R 0.70 ADR 78.0 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 228 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 11%0 pp level
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.9
Knife kills 4 in 321 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.5%−0.8 pp better than 25%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 48x 4K, 3 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.48+0.18 better than 90%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +446
= Stayed the same
K/R at 0.70, ADR at 78.0, Headshots at 46%, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.68
DecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months unchanged at 0.70.

Patterns

From the last 321 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −124 ELO
105 matches · 48% wins
On Mirage −86 ELO
104 matches · 50% wins
Between 6:00 and 12:00 +44 ELO, win rate 49%
On Saturdays +40 ELO, win rate 36%

vacoquix loses the most ELO from match 5 of the day: −124 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.34 · Mirage
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2105
62% better than 82%
0.72 better than 41%
79.6 better than 44%
1.02 better than 42%
52% of 441 duels better than 54%
30% of 53 situations better than 28%
Mirage104
50% better than 42%
0.67 better than 18%
76.2 better than 26%
0.97 better than 28%
48% of 464 duels better than 29%
33% of 51 situations better than 35%
Cache29
52% -
0.68 -
76.3 -
0.97-
44% of 116 duels -
47% of 15 situations -
Inferno25
40% better than 12%
0.67 better than 15%
75.2 better than 20%
0.91 better than 14%
57% of 111 duels better than 72%
50% of 14 situations better than 72%
Nuke21
57% better than 55%
0.81 better than 69%
82.6 better than 51%
1.16-
48% of 91 duels better than 24%
56% of 18 situations better than 83%
Anubis18
67% better than 92%
0.75 better than 55%
84.7 better than 69%
1.04-
56% of 94 duels better than 75%
25% of 8 situations better than 22%
Ancient16
50% better than 41%
0.62 better than 3%
70.6 better than 4%
1.01-
47% of 62 duels better than 26%
11% of 9 situations better than 3%
Vertigo3
67% -
0.77 -
82.6 -
1.12-
44% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vacoquix plays

Across 321 matches vacoquix averages K/R 0.70 and ADR 78.0; the rating across the 228 rated matches is 1.00. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 10. On average 15.5 kills per match, 46% of them headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 84 of 228 matches the rating was 1.10 or higher (37%), in 97 it was below 0.90. In 270 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. vacoquix loses the most ELO from match 5 of the day (−124 ELO, win rate 48%). Things go best on Dust 2 (+146 ELO, win rate 62%). Improved over the last three months: ELO +446. Unchanged in recent months: K/R at 0.70, ADR at 78.0, Headshots at 46%, Win rate at 55%. Last 30 days: 131 matches, win rate 54%, ELO balance +104.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.