vNsca

Turkey
On FACEIT since 2016 107 matches tracked 68 matches in 30 days
ELO ▲ 111
2,119
30-day peak: 2,242
Rank EU
#171,464
Turkey #4,734 in Turkey
Last updated:

How does vNsca play?

Rating 1.01 K/R 0.76 ADR 84.9 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 107 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

69% headshots and so well above the average (49%).

Headshot rate 69%+20 pp · Ø 49% better than 99%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.7
Knife kills 2 in 107 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 26x 4K, 4 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether vNsca is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −30 ELO
29 matches · 41% win rate
On Mirage −23 ELO
27 matches · 37% win rate

vNsca loses the most ELO in match 1 of the day: −30 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Highest rating in a match: 2.21 · Anubis
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
60% better than 79%
0.77 better than 67%
84.2 better than 70%
1.03 right on the average
52% of 276 duels better than 55%
38% of 16 situations right on the average
Mirage27
37% better than 8%
0.78 better than 71%
89.4 better than 86%
1.02 better than 48%
49% of 167 duels better than 38%
30% of 10 situations better than 26%
Anubis18
50% right on the average
0.74 right on the average
84.1 better than 70%
1.02 better than 48%
49% of 108 duels better than 36%
56% of 9 situations better than 89%
Inferno7
71% -
0.66 -
82.7 -
0.87-
56% of 48 duels -
100% of 2 situations -
Cache6
67% -
0.69 -
74.3 -
0.90-
44% of 39 duels -
0% of 2 situations -
Ancient3
33% -
0.79 -
83.0 -
1.03-
33% of 18 duels -
33% of 3 situations -
Nuke3
33% -
0.81 -
86.2 -
1.03-
50% of 26 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vNsca plays

Across 107 matches vNsca averages K/R 0.76, ADR 84.9 and a rating of 1.01. Biggest strength: Headshot rate at 69%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 69% headshots. The strongest map is Dust 2 with a 60% win rate in 42 matches. In 41 of 107 matches the rating was 1.10 or higher (38%), in 45 it was below 0.90. In 107 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: August 2026 at 1.16. vNsca loses the most ELO in match 1 of the day (−30 ELO, win rate 41%). Things go best on Dust 2 (+23 ELO, win rate 60%). Last 30 days: 68 matches, win rate 49%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.