vL-

Turkey
On FACEIT since 2015 166 matches tracked 41 matches in 30 days
ELO ▲ 51
2,244
30-day peak: 2,244
Rank EU
#118,626
Turkey #3,039 in Turkey
Last updated:

How does vL- play?

Rating 1.08 (from 141 matches) K/R 0.77 ADR 82.7 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 141 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 23% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.3%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 85%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 23x 4K, 2 aces in 96 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.16, ADR +7.8, ELO +104
= Stayed the same
Headshots at 55%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −93 ELO
60 matches · 47% win rate
On Mirage −48 ELO
38 matches · 39% win rate
On Wednesdays +29 ELO, win rate 43%

vL- loses the most ELO on Dust 2: −93 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Most kills in a match: 35 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
47% better than 33%
0.76 better than 62%
82.2 better than 59%
1.09 better than 70%
58% of 161 duels better than 83%
45% of 33 situations better than 72%
Inferno39
54% better than 50%
0.77 better than 61%
83.5 better than 59%
1.06 better than 47%
51% of 96 duels better than 35%
19% of 16 situations better than 11%
Mirage38
39% better than 11%
0.78 better than 71%
85.0 better than 72%
1.10 better than 74%
50% of 141 duels better than 43%
33% of 21 situations better than 35%
Cache19
63% -
0.84 -
85.2 -
1.18-
57% of 72 duels -
50% of 12 situations -
Ancient8
63% -
0.60 -
66.2 -
0.87-
41% of 41 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vL- plays

Across 166 matches vL- averages K/R 0.77 and ADR 82.7; the rating across the 141 rated matches is 1.08. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 55% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 57 of 141 matches the rating was 1.10 or higher (40%), in 45 it was below 0.90. In 96 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.23. vL- loses the most ELO on Dust 2 (−93 ELO, win rate 47%). Things go best in match 2 of the day (+9 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +9 ELO. Improved over the last three months: K/R +0.07, Rating +0.16, ADR +7.8, ELO +104. Unchanged in recent months: Headshots at 55%, Win rate at 50%. Last 30 days: 41 matches, win rate 49%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.