vIone

JP
106 matches tracked
Last updated:

How does vIone play?

Rating 1.30 (from 49 matches) K/R 0.96 ADR 98.8 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 49 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 4% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerClutcherMulti-kills
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

vIone wins 61 of 100 opening duels. 10 percentage points above the level 10 average (51%).

Rounds with first kill 13%+2 pp better than 85%
Opening duels won 61%+10 pp better than 97%

Clutch

Strength
Last one alive

Averages 2.4 kills per match as the last one alive. 0.8 above the level 10 average (1.6).

Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.44 kills per death. 0.40 above the level 10 average (1.04).

Headshot rate 49%−2 pp better than 42%
AWP share of kills 19%+8 pp better than 82%
K/D 1.44+0.40 better than 99%
Pistol kills per match 3.9
Knife kills 1 in 106 matches

Impact

Strength
Damage and big rounds

Averages 3.3 round MVPs per match. 0.9 above the level 10 average (2.4).

2K rounds 18.2%+4.8 pp better than 99%
3K rounds 6.1%+2.0 pp better than 96%
MVPs per match 3.3+0.9 better than 99%
4Ks and aces 12x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

vIone dies in 66 of 100 rounds. 5 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 42%+7 pp better than 90%
Utility damage per round 4.8+0.7 better than 69%
Enemies flashed per round 0.17−0.13 better than 15%
Deaths per round 66%−5 pp better than 95%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
ELO at 2,776
▼ Got worse
K/R −0.07, ADR −4.2, Win rate −17 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Last 3 months: 0.92 (at the start 0.99). 0.18 above the level 10 average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
60 matches · 63% win rate

vIone loses the most ELO on Dust 2: −77 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Cache
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
63% better than 84%
0.96 better than 99%
99.0 better than 98%
1.32 better than 97%
61% of 323 duels better than 92%
33% of 40 situations better than 36%
Ancient18
28% better than 2%
0.94 better than 99%
95.1 better than 96%
1.36-
53% of 72 duels better than 57%
35% of 17 situations better than 41%
Inferno15
47% better than 29%
0.94 better than 94%
98.5 better than 92%
1.10-
58% of 65 duels better than 75%
54% of 13 situations better than 81%
Cache9
22% -
0.96 -
103.3 -
1.24-
69% of 49 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vIone plays

Across 106 matches vIone averages K/R 0.96 and ADR 98.8; the rating across the 49 rated matches is 1.30. Biggest strength: Damage per round (ADR) at 98.8, better than 99% of level 10 players. Averages 20.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 63% win rate in 60 matches. In 32 of 49 matches the rating was 1.10 or higher (65%), in 6 it was below 0.90. In 49 matches with detailed stats: 12 4Ks and 1 ace. vIone loses the most ELO on Dust 2 (−77 ELO, win rate 63%). Things go best in match 1 of the day (+35 ELO, win rate 81%). Match no. 1 of the day goes best: 81% win rate, +35 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.07, ADR −4.2, Win rate −17 pp. Unchanged in recent months: ELO at 2,776.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.