vINNyya

Brazil
On FACEIT since 2019 269 matches tracked 63 matches in 30 days
ELO ▲ 243
2,677
30-day peak: 2,677
Rank SA ▲ 102 places
#592
Brazil #415 in Brazil
30 days · prev. #694 · best #584
Last updated:

How does vINNyya play?

Rating 0.98 (from 233 matches) K/R 0.70 ADR 79.2 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 233 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 46%−6 pp · Ø 52% better than 10%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.94−0.10 · Ø 1.04 better than 13%
Pistol kills per match 2.9
Knife kills 3 in 269 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 31x 4K, 5 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Headshots +4 pp, Win rate +14 pp, ELO +490
= Stayed the same
ADR at 79.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.70
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
73 matches · 51% win rate
On Anubis −2 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 +22 ELO, win rate 46%
On Tuesdays −81 ELO, win rate 30%

vINNyya loses the most ELO on Dust 2: −4 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 1.91 · Dust 2
  3. Most kills in a match: 32 · Anubis
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
63% better than 86%
0.72 better than 37%
79.2 better than 39%
1.05 right on the average
49% of 409 duels better than 33%
36% of 44 situations better than 41%
Dust 273
51% better than 43%
0.68 better than 20%
77.9 better than 31%
0.91 better than 9%
42% of 284 duels better than 8%
25% of 28 situations better than 16%
Ancient31
39% better than 10%
0.70 better than 24%
82.6 better than 48%
0.95 better than 20%
57% of 117 duels better than 75%
40% of 15 situations better than 56%
Anubis31
45% better than 25%
0.72 better than 36%
81.1 better than 48%
0.96 better than 21%
48% of 142 duels better than 27%
36% of 14 situations better than 42%
Cache15
67% -
0.71 -
77.7 -
1.00-
38% of 73 duels -
22% of 9 situations -
Nuke10
50% -
0.74 -
81.3 -
1.03-
28% of 32 duels -
40% of 5 situations -
Inferno7
43% -
0.76 -
82.4 -
1.06-
37% of 38 duels -
20% of 5 situations -
Overpass4
50% -
0.68 -
69.6 -
1.09-
55% of 11 duels -
-
Vertigo3
33% -
0.47 -
60.1 -
0.62-
35% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vINNyya plays

Across 269 matches vINNyya averages K/R 0.70 and ADR 79.2; the rating across the 233 rated matches is 0.98. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 77 of 233 matches the rating was 1.10 or higher (33%), in 105 it was below 0.90. In 200 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: August 2026 at 1.03. vINNyya loses the most ELO on Dust 2 (−4 ELO, win rate 51%). Things go best on Mirage (+420 ELO, win rate 63%). Match no. 2 of the day goes best: 59% win rate, +107 ELO. Improved over the last three months: K/R +0.04, Headshots +4 pp, Win rate +14 pp, ELO +490. Unchanged in recent months: ADR at 79.5. Last 30 days: 63 matches, win rate 56%, net ELO +265.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.