vENT0666

Haiti
On FACEIT since 2024 285 matches tracked 114 matches in 30 days
Last updated:

How does vENT0666 play?

Rating 1.16 (from 264 matches) K/R 0.83 ADR 90.2 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 264 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Deals serious damage
More damage per round than the level 10 · 2,750-2,999 ELO average.
Damage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 3.8
Knife kills 6 in 285 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.3%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 86%
3K rounds 5.6%+1.3 pp · Ø 4.3% better than 90%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 54x 4K, 8 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.11, Rating +0.18, ADR +9.7, Headshots +5 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.85 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
68 matches · 53% win rate
On Wednesdays −55 ELO, win rate 38%

vENT0666 loses the most ELO on Dust 2: −53 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Anubis
  2. Highest rating in a match: 2.57 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
51% better than 40%
0.83 better than 81%
89.6 better than 84%
1.17 better than 83%
57% of 381 duels better than 78%
23% of 47 situations better than 10%
Dust 268
53% better than 48%
0.81 better than 75%
87.2 better than 76%
1.12 better than 68%
54% of 323 duels better than 61%
44% of 43 situations better than 66%
Ancient51
65% better than 84%
0.91 better than 96%
98.1 better than 97%
1.27 better than 95%
64% of 225 duels better than 96%
39% of 31 situations better than 52%
Anubis32
47% better than 26%
0.80 better than 72%
90.3 better than 87%
1.11 better than 68%
58% of 157 duels better than 79%
41% of 17 situations better than 56%
Nuke23
61% better than 66%
0.85 better than 81%
87.3 better than 71%
1.16 better than 73%
54% of 98 duels better than 57%
0% of 8 situations better than 1%
Cache5
80% -
0.73 -
84.1 -
0.96-
56% of 25 duels -
-
Inferno3
33% -
0.88 -
94.6 -
1.17-
64% of 22 duels -
29% of 7 situations -
Vertigo3
0% -
0.67 -
68.0 -
0.83-
50% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vENT0666 plays

Across 285 matches vENT0666 averages K/R 0.83 and ADR 90.2; the rating across the 264 rated matches is 1.16. Biggest strength: 3K rounds at 5.6%, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 54% headshots. The strongest map is Ancient with a 65% win rate in 51 matches. In 142 of 264 matches the rating was 1.10 or higher (54%), in 73 it was below 0.90. In 244 matches with detailed stats: 54 4Ks and 8 aces. Best month by rating: September 2026 at 1.21. vENT0666 loses the most ELO on Dust 2 (−53 ELO, win rate 53%). Things go best on Ancient (+124 ELO, win rate 65%). Improved over the last three months: K/R +0.11, Rating +0.18, ADR +9.7, Headshots +5 pp, Win rate +6 pp. Last 30 days: 114 matches, win rate 54%, net ELO +194.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.