v4nshez

Russia
On FACEIT since 2019 50 matches tracked 29 matches in 30 days
ELO
2,186
Rank EU
#141,355
Russia #40,199 in Russia
Last updated:

How does v4nshez play?

Rating 1.06 (from 29 matches) K/R 0.74 ADR 78.3 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 29 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 3.2
Knife kills 2 in 50 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 6x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 77.0
▼ Got worse
Headshots −2 pp, Win rate −16 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

Soon this shows where v4nshez loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Inferno
  2. Most kills in a match: 28 · Anubis
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% better than 44%
0.74 better than 53%
80.6 better than 51%
0.98-
52% of 54 duels better than 58%
33% of 6 situations better than 36%
Ancient9
44% -
0.71 -
75.3 -
0.91-
50% of 18 duels -
0% of 2 situations -
Dust 28
50% -
0.75 -
74.6 -
1.12-
40% of 10 duels -
0% of 2 situations -
Anubis6
17% -
0.78 -
79.3 -
1.18-
40% of 30 duels -
40% of 5 situations -
Inferno6
67% -
0.79 -
83.4 -
1.18-
47% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v4nshez plays

Across 50 matches v4nshez averages K/R 0.74 and ADR 78.3; the rating across the 29 rated matches is 1.06. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 53% headshots. In 13 of 29 matches the rating was 1.10 or higher (45%), in 10 it was below 0.90. In 29 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. Got weaker: Headshots −2 pp, Win rate −16 pp. Unchanged in recent months: K/R at 0.75, ADR at 77.0. Last 30 days: 29 matches, win rate 41%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.