v4l-

Ireland
On FACEIT since 2019 168 matches tracked 111 matches in 30 days
Last updated:

How does v4l- play?

Rating 1.24 K/R 0.88 ADR 94.3 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 168 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 36% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.26+0.22 · Ø 1.04 better than 94%
Pistol kills per match 3.7
Knife kills 6 in 168 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 95%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 58x 4K, 7 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 87%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether v4l- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 168 matches, all from the last 3 months.

Kills per round (K/R)

0.89
AugSepOct

Best month: August 2026 with 1.02.

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
24 matches · 42% win rate
On Anubis −24 ELO
22 matches · 50% win rate
Between 18:00 and 24:00 −43 ELO, win rate 46%
On Tuesdays +25 ELO, win rate 45%

v4l- loses the most ELO in match 3 of the day: −60 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 2.71 · Anubis

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 56%
0.86 better than 89%
91.9 better than 90%
1.20 better than 89%
55% of 239 duels better than 69%
41% of 27 situations better than 57%
Dust 238
55% better than 57%
0.89 better than 94%
96.6 better than 96%
1.24 better than 92%
64% of 183 duels better than 96%
28% of 25 situations better than 21%
Ancient30
57% better than 64%
0.86 better than 90%
89.6 better than 82%
1.20 better than 89%
60% of 151 duels better than 87%
38% of 13 situations right on the average
Anubis22
50% better than 40%
0.94 better than 98%
101.6 better than 99%
1.35 better than 98%
50% of 88 duels better than 36%
50% of 12 situations better than 77%
Inferno21
71% better than 90%
0.92 better than 92%
98.1 better than 93%
1.37 better than 94%
59% of 103 duels better than 76%
33% of 15 situations better than 36%
Cache8
13% -
0.80 -
90.2 -
1.05-
54% of 37 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v4l- plays

Across 168 matches v4l- averages K/R 0.88, ADR 94.3 and a rating of 1.24. Biggest strength: Damage per round (ADR) at 94.3, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 19.5 kills per match with 45% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 105 of 168 matches the rating was 1.10 or higher (63%), in 37 it was below 0.90. In 168 matches with detailed stats: 58 4Ks and 7 aces. Best month by rating: August 2026 at 1.48. v4l- loses the most ELO in match 3 of the day (−60 ELO, win rate 42%). Things go best on Mirage (+64 ELO, win rate 54%). Last 30 days: 111 matches, win rate 53%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.