v3zunch1k

Norway
245 matches tracked 109 matches in 30 days
Last updated:

How does v3zunch1k play?

Rating 1.11 (from 116 matches) K/R 0.77 ADR 81.8 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 116 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 11%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 14%+3 pp better than 70%
K/D 1.13+0.10 better than 79%
Pistol kills per match 3.2
Knife kills 2 in 245 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 38x 4K, 1 ace in 192 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, ELO +77
= Stayed the same
K/R at 0.77, ADR at 81.5, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.75).

Patterns

From the last 245 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
73 matches · 52% wins
Between 0:00 and 6:00 −79 ELO, win rate 40%

v3zunch1k loses the most ELO on Dust 2: −30 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 49 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
53% better than 54%
0.78 better than 67%
82.6 better than 59%
1.17 better than 86%
47% of 213 duels better than 25%
35% of 49 situations better than 40%
Dust 273
52% level
0.77 better than 64%
82.5 better than 59%
1.14 better than 78%
57% of 219 duels better than 78%
37% of 46 situations better than 47%
Ancient31
42% better than 16%
0.78 better than 68%
82.4 better than 54%
1.10 better than 70%
54% of 96 duels better than 66%
50% of 28 situations better than 82%
Cache19
42% -
0.77 -
81.3 -
0.97-
51% of 68 duels -
10% of 21 situations -
Inferno15
47% better than 25%
0.78 better than 68%
82.0 better than 54%
1.11-
44% of 45 duels better than 11%
67% of 6 situations better than 95%
Anubis11
45% -
0.74 -
81.3 -
1.04-
47% of 32 duels -
33% of 6 situations -
Nuke10
60% -
0.65 -
70.3 -
0.83-
52% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v3zunch1k plays

Across 245 matches v3zunch1k averages K/R 0.77 and ADR 81.8; the rating across the 116 rated matches is 1.11. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 17.3 kills per match, 55% of them headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 57 of 116 matches the rating was 1.10 or higher (49%), in 29 it was below 0.90. In 192 matches with detailed stats: 38 4Ks and 1 aces. Best month by rating: September 2026 at 1.17. v3zunch1k loses the most ELO on Dust 2 (−30 ELO, win rate 52%). Things go best on Mirage (+60 ELO, win rate 53%). Improved over the last three months: Headshots +5 pp, ELO +77. Unchanged in recent months: K/R at 0.77, ADR at 81.5, Win rate at 51%. Last 30 days: 109 matches, win rate 48%, ELO balance −58.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.