v3st0nn

Antarctica
On FACEIT since 2019 344 matches tracked 35 matches in 30 days
Last updated:

How does v3st0nn play?

Rating 1.03 K/R 0.75 ADR 81.6 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 343 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 96%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 1.02+0.05 · Ø 0.97 better than 59%
Pistol kills per match 2.6
Knife kills 5 in 343 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 55%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 50x 4K, 5 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 58%, ELO at 1,684
▼ Got worse
K/R −0.08, Rating −0.14, ADR −5.5, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.82). Slightly above the average (0.71).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
95 matches · 46% win rate
In match 3 of the day −89 ELO
44 matches · 43% win rate
Between 6:00 and 12:00 −94 ELO, win rate 39%
On Mondays −86 ELO, win rate 37%

v3st0nn loses the most ELO on Mirage: −90 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
44% better than 30%
0.75 better than 64%
83.9 better than 72%
1.01 right on the average
54% of 546 duels better than 71%
32% of 47 situations better than 35%
Mirage95
46% better than 34%
0.74 better than 57%
80.3 better than 53%
1.03 better than 58%
51% of 510 duels right on the average
39% of 61 situations better than 54%
Ancient67
51% better than 54%
0.78 better than 76%
82.7 better than 65%
1.07 better than 76%
54% of 340 duels better than 70%
22% of 32 situations better than 15%
Inferno45
53% right on the average
0.73 better than 59%
80.6 better than 61%
1.02 better than 60%
51% of 247 duels right on the average
29% of 28 situations better than 30%
Nuke24
54% right on the average
0.77 better than 58%
79.3 better than 39%
1.07 better than 58%
50% of 124 duels better than 39%
52% of 21 situations better than 79%
Anubis12
58% -
0.73 -
77.0 -
0.99-
54% of 79 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v3st0nn plays

Across 343 matches v3st0nn averages K/R 0.75, ADR 81.6 and a rating of 1.03. Biggest strength: Headshot rate at 58%, better than 96% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 16.6 kills per match with 58% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 127 of 343 matches the rating was 1.10 or higher (37%), in 124 it was below 0.90. In 267 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: July 2026 at 1.15. v3st0nn loses the most ELO on Mirage (−90 ELO, win rate 46%). Things go best on Ancient (+54 ELO, win rate 51%). Match no. 2 of the day goes best: 53% win rate, +40 ELO. Got weaker: K/R −0.08, Rating −0.14, ADR −5.5, Win rate −11 pp. Unchanged in recent months: Headshots at 58%, ELO at 1,684. Last 30 days: 35 matches, win rate 31%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.