v3gee

LT
On FACEIT since 2020 271 matches tracked 94 matches in 30 days
ELO ▲ 15
3,286
30-day peak: 3,406
Rank EU ▼ 730 places
#2,344 #20 in LT
30 days · before #1,614 · best #1,614
Last updated:

How does v3gee play?

Rating 1.09 (from 113 matches) K/R 0.79 ADR 85.8 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 113 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 3%−8 pp better than 18%
K/D 1.12+0.09 better than 76%
Pistol kills per match 2.8
Knife kills 4 in 271 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 45x 4K, 5 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.46+0.16 better than 88%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 85.5, Headshots at 62%, Win rate at 54%
▼ Got worse
ELO −92

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.80).

Patterns

From the last 271 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −135 ELO
68 matches · 50% wins
On Mirage −127 ELO
91 matches · 56% wins
Between 0:00 and 6:00 −331 ELO, win rate 43%
On Sundays −170 ELO, win rate 49%

v3gee loses the most ELO on Ancient: −135 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
56% better than 65%
0.79 better than 71%
87.8 better than 81%
1.08 better than 63%
56% of 430 duels better than 75%
36% of 56 situations better than 44%
Ancient68
50% better than 41%
0.77 better than 63%
82.8 better than 56%
1.07 better than 62%
49% of 270 duels better than 37%
39% of 33 situations better than 57%
Anubis50
60% better than 76%
0.82 better than 83%
90.6 better than 90%
1.10 better than 70%
59% of 219 duels better than 86%
58% of 26 situations better than 89%
Cache23
61% -
0.86 -
87.1 -
1.20-
55% of 112 duels -
33% of 12 situations -
Inferno17
59% better than 61%
0.77 better than 62%
84.0 better than 61%
1.12-
46% of 78 duels better than 19%
50% of 10 situations better than 72%
Dust 211
27% -
0.66 -
74.9 -
1.11-
50% of 64 duels -
0% of 4 situations -
Nuke11
36% -
0.75 -
76.2 -
-
42% of 48 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v3gee plays

Across 271 matches v3gee averages K/R 0.79 and ADR 85.8; the rating across the 113 rated matches is 1.09. Biggest strength: Headshot rate at 63%. That is better than 97% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 25% of players on level 10. On average 17.4 kills per match, 63% of them headshots. The strongest map is Cache with a 61% win rate in 23 matches. In 54 of 113 matches the rating was 1.10 or higher (48%), in 31 it was below 0.90. In 209 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. v3gee loses the most ELO on Ancient (−135 ELO, win rate 50%). Things go best on Anubis (+141 ELO, win rate 60%). Got weaker: ELO −92. Unchanged in recent months: K/R at 0.79, ADR at 85.5, Headshots at 62%, Win rate at 54%. Last 30 days: 94 matches, win rate 51%, ELO balance −304.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.