v1ze111

Ukraine
98 matches tracked
ELO
3,445
Peak across the last 98 matches: 3,720
Rank EU ▼ 118 places
#1,295
Ukraine #94 in Ukraine
30 days · prev. #1,177 · best #1,177
Last updated:

How does v1ze111 play?

Rating 1.07 (from 89 matches) K/R 0.76 ADR 84.6 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 89 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 15%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (53%).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.10+0.03 · Ø 1.07 better than 55%
Pistol kills per match 2.8
Knife kills 1 in 98 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.6%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 16%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 5x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 69%−1 pp · Ø 70% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 55%, Win rate at 60%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −5.9, ELO −245

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.79). Slightly below the average (0.75).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +57 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 −11 ELO, win rate 50%
On Sundays +24 ELO, win rate 54%

v1ze111 loses the most ELO in match 2 of the day: +57 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 41%
0.77 better than 53%
84.9 better than 62%
1.11 better than 64%
56% of 181 duels better than 70%
33% of 12 situations better than 33%
Dust 228
64% better than 81%
0.73 better than 35%
83.4 better than 55%
0.99 better than 22%
58% of 113 duels better than 78%
42% of 12 situations better than 57%
Nuke10
70% -
0.87 -
91.8 -
1.14-
64% of 42 duels -
25% of 8 situations -
Anubis8
75% -
0.80 -
88.9 -
1.11-
56% of 39 duels -
50% of 2 situations -
Ancient6
67% -
0.76 -
86.2 -
1.06-
48% of 25 duels -
0% of 2 situations -
Inferno5
40% -
0.57 -
67.2 -
0.85-
54% of 28 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v1ze111 plays

Across 98 matches v1ze111 averages K/R 0.76 and ADR 84.6; the rating across the 89 rated matches is 1.07. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 36 of 89 matches the rating was 1.10 or higher (40%), in 28 it was below 0.90. In 31 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. v1ze111 loses the most ELO in match 2 of the day (+57 ELO, win rate 45%). Things go best on Dust 2 (+79 ELO, win rate 64%). Match no. 1 of the day goes best: 69% win rate, −4 ELO. Got weaker: K/R −0.07, Rating −0.09, ADR −5.9, ELO −245. Unchanged in recent months: Headshots at 55%, Win rate at 60%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.