v1ta-_-

BO
340 matches tracked 93 matches in 30 days
Last updated:

How does v1ta-_- play?

Rating 1.01 K/R 0.72 ADR 77.7 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 340 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 68%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.03+0.02 · Ø 1.01 better than 62%
Pistol kills per match 2.2
Knife kills 9 in 340 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 61%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 33%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 36x 4K, 2 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 49%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +183
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 78.2, Headshots at 50%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −125 ELO
86 matches · 53% win rate
On Ancient −53 ELO
47 matches · 57% win rate
On Saturdays +28 ELO, win rate 41%

v1ta-_- loses the most ELO on Mirage: −125 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Nuke
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
53% better than 61%
0.73 right on the average
78.4 better than 41%
1.02 better than 55%
52% of 292 duels better than 60%
50% of 58 situations better than 81%
Dust 279
47% better than 39%
0.73 better than 55%
78.9 better than 45%
1.03 better than 60%
57% of 291 duels better than 84%
33% of 60 situations better than 42%
Ancient47
57% better than 72%
0.67 better than 16%
74.2 better than 17%
0.95 better than 25%
48% of 169 duels better than 34%
49% of 35 situations better than 74%
Inferno43
51% better than 44%
0.74 better than 64%
81.4 better than 65%
1.04 better than 65%
54% of 134 duels better than 70%
53% of 30 situations better than 83%
Anubis34
38% better than 11%
0.65 better than 15%
71.2 better than 11%
0.91 better than 18%
48% of 100 duels better than 38%
28% of 29 situations better than 28%
Nuke26
38% better than 6%
0.80 better than 70%
82.7 better than 57%
1.11 better than 71%
58% of 60 duels better than 77%
36% of 28 situations better than 46%
Cache24
63% -
0.71 -
76.7 -
1.01-
57% of 70 duels -
62% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v1ta-_- plays

Across 340 matches v1ta-_- averages K/R 0.72, ADR 77.7 and a rating of 1.01. Biggest strength: Opening duels won at 54%, better than 80% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Cache with a 63% win rate in 24 matches. In 122 of 340 matches the rating was 1.10 or higher (36%), in 138 it was below 0.90. In 260 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. v1ta-_- loses the most ELO on Mirage (−125 ELO, win rate 53%). Things go best on Inferno (+54 ELO, win rate 51%). Match no. 3 of the day goes best: 58% win rate, −24 ELO. Improved over the last three months: ELO +183. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 78.2, Headshots at 50%, Win rate at 50%. Last 30 days: 93 matches, win rate 52%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.