v1rr

Sweden
On FACEIT since 2014 185 matches tracked 82 matches in 30 days
Last updated:

How does v1rr play?

Rating 1.02 K/R 0.76 ADR 81.4 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 185 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.8
Knife kills 3 in 185 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 89%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 33x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.07, ADR +5.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −12 pp, ELO −83

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.72). Slightly above the average (0.73).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
30 matches · 37% win rate
On Thursdays +3 ELO, win rate 41%

v1rr loses the most ELO on Ancient: −23 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 2.37 · Anubis
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% right on the average
0.75 better than 62%
80.0 better than 52%
1.02 better than 54%
46% of 332 duels better than 26%
30% of 23 situations better than 27%
Anubis36
47% better than 34%
0.78 better than 73%
84.1 better than 68%
1.04 better than 58%
49% of 265 duels better than 39%
25% of 16 situations better than 21%
Ancient30
37% better than 10%
0.72 better than 43%
79.1 better than 42%
0.96 better than 28%
43% of 213 duels better than 11%
18% of 11 situations better than 8%
Cache29
55% -
0.84 -
89.1 -
1.11-
50% of 185 duels -
36% of 11 situations -
Nuke16
44% better than 16%
0.70 better than 23%
73.6 better than 11%
0.94 better than 16%
48% of 69 duels better than 26%
0% of 6 situations better than 1%
Inferno14
71% -
0.77 -
86.6 -
1.08-
55% of 84 duels -
43% of 7 situations -
Dust 210
30% -
0.62 -
66.0 -
0.85-
35% of 57 duels -
0% of 3 situations -
Vertigo4
75% -
0.83 -
87.2 -
1.06-
37% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v1rr plays

Across 185 matches v1rr averages K/R 0.76, ADR 81.4 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 9 players. Averages 16.6 kills per match with 56% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 66 of 185 matches the rating was 1.10 or higher (36%), in 72 it was below 0.90. In 146 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. v1rr loses the most ELO on Ancient (−23 ELO, win rate 37%). Things go best on Mirage (+162 ELO, win rate 50%). Match no. 3 of the day goes best: 57% win rate, +80 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +5.5. Got weaker: Headshots −5 pp, Win rate −12 pp, ELO −83. Last 30 days: 82 matches, win rate 50%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.