v1rok

Japan
On FACEIT since 2025 293 matches tracked 72 matches in 30 days
Last updated:

How does v1rok play?

Rating 1.04 K/R 0.73 ADR 79.4 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 293 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 2.7
Knife kills 4 in 293 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 51x 4K, 12 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether v1rok is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 293 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −120 ELO
87 matches · 62% win rate
On Anubis −60 ELO
21 matches · 29% win rate
On Sundays +60 ELO, win rate 46%

v1rok loses the most ELO on Dust 2: −120 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
62% better than 84%
0.74 right on the average
80.0 better than 44%
1.08 better than 63%
52% of 273 duels right on the average
47% of 57 situations better than 77%
Mirage74
50% better than 44%
0.73 better than 44%
79.5 better than 42%
1.02 better than 44%
58% of 229 duels better than 84%
46% of 48 situations better than 75%
Ancient54
48% better than 36%
0.69 better than 22%
74.5 better than 15%
0.97 better than 27%
54% of 200 duels better than 64%
50% of 24 situations better than 80%
Nuke33
45% better than 19%
0.75 better than 45%
81.8 better than 45%
1.02 better than 39%
58% of 119 duels better than 76%
53% of 19 situations better than 80%
Anubis21
29% better than 2%
0.76 better than 56%
81.9 better than 55%
1.05 better than 52%
51% of 73 duels better than 43%
26% of 19 situations better than 23%
Cache17
76% -
0.78 -
85.6 -
1.15-
46% of 68 duels -
42% of 12 situations -
Inferno7
29% -
0.69 -
76.3 -
0.96-
58% of 31 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v1rok plays

Across 293 matches v1rok averages K/R 0.73, ADR 79.4 and a rating of 1.04. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Cache with a 76% win rate in 17 matches. In 108 of 293 matches the rating was 1.10 or higher (37%), in 118 it was below 0.90. In 293 matches with detailed stats: 51 4Ks and 12 aces. Best month by rating: October 2026 at 1.10. v1rok loses the most ELO on Dust 2 (−120 ELO, win rate 62%). Things go best on Nuke (+60 ELO, win rate 45%). Last 30 days: 72 matches, win rate 57%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.