v1llain_

JP
76 matches tracked 32 matches in 30 days
Last updated:

How does v1llain_ play?

Rating 1.13 K/R 0.82 ADR 88.6 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 8
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 76 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsDamageHeadshots
better than most on level 8 about average weaker than most

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

v1llain_ wins 57 of 100 opening duels. 7 percentage points above the level 8 average (50%).

Rounds with first kill 9%−1 pp better than 33%
Opening duels won 57%+7 pp better than 94%

Clutch

Weakness
Last one alive

v1llain_ wins 15 of 100 1v2s. 5 percentage points below the level 8 average (20%).

Clutch 1v1 won 31%−7 pp better than 16%
Clutch 1v2 won 15%−5 pp better than 15%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Strength
Where do the kills come from?

57 of 100 kills by v1llain_ are headshots. 10 percentage points above the level 8 average (47%).

Headshot rate 57%+10 pp better than 93%
AWP share of kills 5%−5 pp better than 30%
K/D 1.12+0.12 better than 86%
Pistol kills per match 3.3
Knife kills 4 in 76 matches

Impact

Strength
Damage and big rounds

Averages 2.8 round MVPs per match. 0.6 above the level 8 average (2.2).

2K rounds 15.5%+2.4 pp better than 93%
3K rounds 4.8%+0.9 pp better than 83%
MVPs per match 2.8+0.6 better than 94%
4Ks and aces 23x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.08 enemies flashed per round (8 per 100 rounds). 0.20 below the level 8 average (0.28).

Utility hit rate 38%+3 pp better than 71%
Utility damage per round 2.9−1.4 better than 19%
Enemies flashed per round 0.08−0.20 better than 4%
Deaths per round 73%+1 pp better than 44%

Progress

One value per month, dashed line is the level 8 average
Whether v1llain_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 76 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: September 2026 with 0.82.

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.22 · Dust 2
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
50% on par
0.84 better than 92%
92.4 better than 94%
1.18 better than 92%
56% of 95 duels better than 81%
18% of 11 situations better than 9%
Mirage19
53% better than 61%
0.82 better than 86%
88.4 better than 86%
1.12 better than 82%
68% of 65 duels better than 99%
33% of 9 situations better than 39%
Inferno11
36% -
0.75 -
80.9 -
1.05-
44% of 34 duels -
25% of 8 situations -
Ancient9
44% -
0.84 -
90.5 -
1.14-
56% of 39 duels -
44% of 9 situations -
Anubis7
14% -
0.87 -
95.7 -
1.17-
61% of 18 duels -
20% of 5 situations -
Cache5
80% -
0.72 -
80.3 -
1.02-
62% of 13 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v1llain_ plays

Across 76 matches v1llain_ averages K/R 0.82, ADR 88.6 and a rating of 1.13. Biggest strength: Opening duels won at 57%, better than 94% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 8 players. Averages 17.6 kills per match with 57% headshots. The strongest map is Mirage with a 53% win rate in 19 matches. In 40 of 76 matches the rating was 1.10 or higher (53%), in 24 it was below 0.90. In 76 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. Things go best on Dust 2 (+28 ELO, win rate 50%). Match no. 1 of the day goes best: 52% win rate, −26 ELO. Last 30 days: 32 matches, win rate 53%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.