v1lari

Latvia
202 matches tracked 27 matches in 30 days
Last updated:

How does v1lari play?

Rating 1.00 K/R 0.75 ADR 84.5 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 20%+10 pp · Ø 10% better than 87%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 3.0
Knife kills 4 in 202 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 20x 4K, 2 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.00, ADR at 83.2, Win rate at 46%, ELO at 1,852
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −88 ELO
52 matches · 40% win rate
On Dust 2 −80 ELO
43 matches · 42% win rate
Between 12:00 and 18:00 −125 ELO, win rate 40%
On Sundays −77 ELO, win rate 39%

v1lari loses the most ELO in match 1 of the day: −88 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.24 · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
43% better than 24%
0.75 better than 62%
84.9 better than 76%
0.98 better than 39%
50% of 442 duels right on the average
31% of 26 situations better than 29%
Dust 243
42% better than 23%
0.77 better than 73%
85.2 better than 78%
1.01 right on the average
50% of 259 duels right on the average
46% of 24 situations better than 74%
Ancient27
48% better than 37%
0.83 better than 90%
88.9 better than 88%
1.08 better than 76%
49% of 222 duels better than 39%
47% of 15 situations better than 71%
Anubis24
54% better than 58%
0.74 right on the average
84.4 better than 70%
1.00 better than 43%
51% of 155 duels right on the average
13% of 8 situations better than 5%
Inferno16
56% better than 59%
0.75 better than 57%
84.5 better than 67%
0.98 better than 31%
48% of 127 duels better than 29%
17% of 6 situations better than 10%
Nuke16
44% better than 16%
0.63 better than 3%
72.0 better than 7%
0.83 better than 1%
41% of 92 duels better than 5%
9% of 11 situations better than 4%
Cache15
53% -
0.79 -
87.4 -
1.08-
48% of 117 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v1lari plays

Across 202 matches v1lari averages K/R 0.75, ADR 84.5 and a rating of 1.00. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 9 players. Averages 16.7 kills per match with 50% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 70 of 202 matches the rating was 1.10 or higher (35%), in 89 it was below 0.90. In 112 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. v1lari loses the most ELO in match 1 of the day (−88 ELO, win rate 40%). Things go best on Mirage (+67 ELO, win rate 43%). Match no. 2 of the day goes best: 55% win rate, +25 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.00, ADR at 83.2, Win rate at 46%, ELO at 1,852. Last 30 days: 27 matches, win rate 41%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.