v1ckky

Ukraine
205 matches tracked 24 matches in 30 days
Last updated:

How does v1ckky play?

Rating 0.88 (from 190 matches) K/R 0.62 ADR 69.5 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 190 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 37%−14 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 56%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.89−0.14 · Ø 1.03 better than 15%
Pistol kills per match 2.1
Knife kills 2 in 205 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.5% of rounds and so well below the average (13.4%).

2K rounds 9.5%−3.9 pp · Ø 13.4% better than 1%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 8%
MVPs per match 1.7−0.6 · Ø 2.3 better than 6%
4Ks and aces 4x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 20%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 22%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +63
= Stayed the same
Headshots at 47%, Win rate at 48%
▼ Got worse
K/R −0.09, Rating −0.10, ADR −7.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.58 (at the start 0.67). Well below the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −93 ELO
73 matches · 48% win rate
On Anubis −51 ELO
49 matches · 45% win rate
Between 12:00 and 18:00 −81 ELO, win rate 41%
On Mondays +4 ELO, win rate 38%

v1ckky loses the most ELO on Mirage: −93 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
48% better than 44%
0.60 better than 5%
68.3 better than 5%
0.85 better than 8%
38% of 196 duels better than 5%
38% of 39 situations right on the average
Anubis49
45% better than 33%
0.57 better than 2%
63.8 better than 1%
0.84 better than 7%
42% of 106 duels better than 13%
50% of 28 situations better than 83%
Ancient48
54% better than 63%
0.64 better than 14%
73.2 better than 16%
0.91 better than 22%
44% of 156 duels better than 21%
55% of 29 situations better than 88%
Inferno23
52% better than 52%
0.75 better than 71%
75.6 better than 36%
1.03 better than 66%
35% of 43 duels better than 3%
33% of 15 situations better than 40%
Cache5
40% -
0.55 -
64.4 -
0.79-
17% of 12 duels -
0% of 2 situations -
Nuke5
40% -
0.84 -
87.2 -
1.10-
46% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How v1ckky plays

Across 205 matches v1ckky averages K/R 0.62 and ADR 69.5; the rating across the 190 rated matches is 0.88. Biggest strength: Deaths per round at just 70% (lower is better), better than 83% of level 7 players. Most room to improve: Opening duels won at 37%, better than only 1% of level 7 players. Averages 13.9 kills per match with 47% headshots. The strongest map is Ancient with a 54% win rate in 48 matches. In 42 of 190 matches the rating was 1.10 or higher (22%), in 109 it was below 0.90. In 105 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. v1ckky loses the most ELO on Mirage (−93 ELO, win rate 48%). Things go best in match 4 of the day (+88 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +88 ELO. Improved over the last three months: ELO +63. Got weaker: K/R −0.09, Rating −0.10, ADR −7.1. Unchanged in recent months: Headshots at 47%, Win rate at 48%. Last 30 days: 24 matches, win rate 58%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.