v0ltm

Japan
124 matches tracked 83 matches in 30 days
Last updated:

How does v0ltm play?

Rating 0.97 K/R 0.70 ADR 81.5 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 124 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 31%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 19x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 29%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether v0ltm is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −157 ELO
39 matches · 49% win rate
In match 2 of the day −97 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 −157 ELO, win rate 43%

v0ltm loses the most ELO on Dust 2: −157 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.10 · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
49% better than 44%
0.72 better than 48%
81.2 better than 58%
1.01 right on the average
53% of 150 duels better than 65%
44% of 32 situations better than 65%
Anubis28
71% better than 95%
0.74 better than 60%
85.5 better than 78%
1.01 better than 53%
57% of 141 duels better than 82%
41% of 17 situations better than 61%
Mirage22
55% better than 68%
0.63 better than 10%
76.2 better than 31%
0.87 better than 9%
41% of 109 duels better than 9%
33% of 12 situations better than 36%
Ancient19
37% better than 12%
0.68 better than 21%
80.8 right on the average
0.92 better than 18%
53% of 99 duels better than 63%
17% of 12 situations better than 9%
Cache6
50% -
0.74 -
84.2 -
0.98-
66% of 35 duels -
33% of 3 situations -
Nuke5
0% -
0.70 -
78.2 -
0.95-
56% of 32 duels -
33% of 3 situations -
Inferno4
50% -
0.77 -
89.3 -
1.11-
59% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v0ltm plays

Across 124 matches v0ltm averages K/R 0.70, ADR 81.5 and a rating of 0.97. Biggest strength: Utility damage per round at 5.6, better than 82% of level 8 players. Averages 16.3 kills per match with 47% headshots. The strongest map is Anubis with a 71% win rate in 28 matches. In 40 of 124 matches the rating was 1.10 or higher (32%), in 60 it was below 0.90. In 124 matches with detailed stats: 19 4Ks and 1 ace. v0ltm loses the most ELO on Dust 2 (−157 ELO, win rate 49%). Things go best on Mirage (+46 ELO, win rate 55%). Match no. 1 of the day goes best: 63% win rate, −91 ELO. Last 30 days: 83 matches, win rate 49%, net ELO −177.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.