v0inzzi

Japan
On FACEIT since 2025 267 matches tracked 83 matches in 30 days
ELO ▲ 41
2,015
30-day peak: 2,165
Rank EU
#234,186
Japan #6,563 in Japan
Last updated:

How does v0inzzi play?

Rating 1.12 K/R 0.80 ADR 83.5 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 267 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.15+0.13 · Ø 1.02 better than 85%
Pistol kills per match 2.9
Knife kills 7 in 267 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.3%).

2K rounds 15.8%+2.5 pp · Ø 13.3% better than 93%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 50x 4K, 1 ace in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.14, ADR +10.7, Headshots +4 pp, ELO +316
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.82 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −115 ELO
38 matches · 37% win rate
On Ancient −29 ELO
54 matches · 56% win rate
Between 18:00 and 24:00 −83 ELO, win rate 44%

v0inzzi loses the most ELO on Anubis: −115 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.30 · Mirage

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
55% better than 64%
0.82 better than 83%
88.0 better than 83%
1.14 better than 84%
59% of 416 duels better than 90%
38% of 69 situations right on the average
Ancient54
56% better than 62%
0.82 better than 82%
85.3 better than 71%
1.16 better than 87%
58% of 303 duels better than 84%
49% of 47 situations better than 74%
Anubis38
37% better than 10%
0.73 better than 46%
76.4 better than 25%
1.05 better than 57%
46% of 157 duels better than 20%
35% of 34 situations better than 43%
Dust 232
41% better than 16%
0.78 better than 70%
79.0 better than 40%
1.13 better than 79%
49% of 142 duels better than 37%
36% of 22 situations better than 47%
Nuke26
50% better than 36%
0.79 better than 61%
83.8 better than 56%
1.09 better than 60%
53% of 104 duels right on the average
48% of 21 situations better than 69%
Inferno16
56% better than 59%
0.77 better than 71%
78.8 better than 41%
1.10 better than 73%
47% of 59 duels better than 21%
64% of 14 situations better than 95%
Cache5
20% -
0.73 -
75.7 -
1.05-
64% of 14 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v0inzzi plays

Across 267 matches v0inzzi averages K/R 0.80, ADR 83.5 and a rating of 1.12. Biggest strength: 3K rounds at 5.1%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 53% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 141 of 267 matches the rating was 1.10 or higher (53%), in 65 it was below 0.90. In 199 matches with detailed stats: 50 4Ks and 1 ace. Best month by rating: October 2026 at 1.24. v0inzzi loses the most ELO on Anubis (−115 ELO, win rate 37%). Things go best on Mirage (+124 ELO, win rate 55%). Match no. 1 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: K/R +0.12, Rating +0.14, ADR +10.7, Headshots +4 pp, ELO +316. Got weaker: Win rate −4 pp. Last 30 days: 83 matches, win rate 48%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.