v0iddd_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Average33% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average57% headshots and so well above the average (48%).
Impact
AverageExactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.62). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.08. Last 3 months: 1.04 (at the start 0.89). Slightly above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 83.3. Last 3 months: 81.1 (at the start 70.5). Just above the average (79.4).
Share of headshot kills
Best month: July 2026 with 63%. Last 3 months: 57% (at the start 63%). Well above the average (48%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 51% (at the start 41%). Slightly above the average (49%).
Best month: August 2026 with 2,179. Last 3 months: 1,944 (at the start 1,598).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 344 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
v0iddd_ loses the most ELO on Anubis: −85 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.82 · Anubis
- Most kills in a match: 40 · Inferno
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 344 matchesCompared with players on the same level who have at least 15 matches on the map.
How v0iddd_ plays
Across 344 matches v0iddd_ averages K/R 0.73, ADR 80.3 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 9 players. Averages 16.2 kills per match with 57% headshots. The strongest map is Vertigo with a 75% win rate in 12 matches. In 135 of 344 matches the rating was 1.10 or higher (39%), in 134 it was below 0.90. In 301 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: October 2026 at 1.08. v0iddd_ loses the most ELO on Anubis (−85 ELO, win rate 49%). Things go best on Inferno (+442 ELO, win rate 59%). Match no. 3 of the day goes best: 63% win rate, +12 ELO. Improved over the last three months: K/R +0.12, Rating +0.15, ADR +10.6, Win rate +10 pp, ELO +346. Got weaker: Headshots −6 pp. Last 30 days: 84 matches, win rate 48%, net ELO −111.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.