uzn1k666

Ukraine
On FACEIT since 2019 266 matches tracked 76 matches in 30 days
ELO ▼ 344
2,279
30-day peak: 2,676
Rank EU
#106,624
Ukraine #4,587 in Ukraine
Last updated:

How does uzn1k666 play?

Rating 1.04 K/R 0.77 ADR 81.8 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 265 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.8
Knife kills 7 in 265 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 29x 4K, 2 aces in 176 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.76, ADR at 81.5
▼ Got worse
Rating −0.05, Win rate −4 pp, ELO −308

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −234 ELO
91 matches · 47% win rate
In match 4 of the day −115 ELO
35 matches · 40% win rate
On Thursdays −129 ELO, win rate 38%

uzn1k666 loses the most ELO on Mirage: −234 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
47% better than 30%
0.79 better than 69%
83.4 better than 61%
1.08 better than 63%
51% of 478 duels right on the average
31% of 54 situations better than 30%
Dust 280
56% better than 66%
0.76 better than 57%
82.4 better than 56%
1.04 right on the average
53% of 452 duels better than 59%
32% of 37 situations better than 33%
Ancient40
45% better than 26%
0.75 right on the average
81.7 better than 49%
1.04 better than 53%
49% of 206 duels better than 35%
35% of 17 situations better than 42%
Anubis24
54% better than 55%
0.73 better than 43%
80.2 better than 44%
0.96 better than 23%
50% of 127 duels better than 41%
20% of 10 situations better than 11%
Inferno16
38% better than 7%
0.73 better than 42%
75.7 better than 19%
1.05 better than 47%
52% of 75 duels better than 36%
40% of 5 situations better than 56%
Nuke7
29% -
0.77 -
79.2 -
1.01-
46% of 35 duels -
40% of 5 situations -
Vertigo4
50% -
0.72 -
71.2 -
1.04-
33% of 21 duels -
100% of 1 situations -
Cache3
33% -
0.79 -
79.1 -
1.07-
64% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uzn1k666 plays

Across 265 matches uzn1k666 averages K/R 0.77, ADR 81.8 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 56% win rate in 80 matches. In 108 of 265 matches the rating was 1.10 or higher (41%), in 102 it was below 0.90. In 176 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. uzn1k666 loses the most ELO on Mirage (−234 ELO, win rate 47%). Things go best on Dust 2 (+304 ELO, win rate 56%). Match no. 1 of the day goes best: 60% win rate, −3 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.05, Win rate −4 pp, ELO −308. Unchanged in recent months: K/R at 0.76, ADR at 81.5. Last 30 days: 76 matches, win rate 45%, net ELO −254.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.