uzbekistan_1

Uzbekistan
On FACEIT since 2025 224 matches tracked 95 matches in 30 days
ELO ▲ 40
2,139
30-day peak: 2,160
Rank EU
#161,938
Uzbekistan #920 in Uzbekistan
Last updated:

How does uzbekistan_1 play?

Rating 1.01 (from 203 matches) K/R 0.74 ADR 82.1 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 203 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.4
Zeus kills1 in 224 matches
Knife kills 11 in 224 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 35x 4K, 5 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 80%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.08, ELO +419
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.06, ADR −4.5, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.74 (at the start 0.80). Right on the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −106 ELO
46 matches · 50% win rate
On Nuke −106 ELO
28 matches · 54% win rate
Between 18:00 and 24:00 −79 ELO, win rate 44%
On Mondays −22 ELO, win rate 41%

uzbekistan_1 loses the most ELO on Ancient: −106 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 2.33 · Ancient
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
49% better than 42%
0.77 better than 66%
84.9 better than 71%
1.04 better than 55%
52% of 410 duels better than 56%
47% of 30 situations better than 76%
Ancient46
50% better than 41%
0.75 better than 53%
83.4 better than 61%
1.04 better than 55%
53% of 237 duels better than 60%
54% of 24 situations better than 88%
Dust 239
56% better than 66%
0.76 better than 62%
82.4 better than 61%
1.01 better than 42%
46% of 197 duels better than 24%
31% of 13 situations better than 31%
Nuke28
54% better than 47%
0.70 better than 26%
77.5 better than 26%
0.96 better than 20%
45% of 141 duels better than 13%
42% of 12 situations better than 54%
Anubis15
53% better than 58%
0.75 better than 57%
80.6 better than 50%
1.04-
52% of 52 duels better than 54%
56% of 9 situations better than 89%
Inferno12
42% -
0.63 -
77.2 -
0.88-
45% of 49 duels -
38% of 8 situations -
Cache4
25% -
0.59 -
60.0 -
0.80-
39% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uzbekistan_1 plays

Across 224 matches uzbekistan_1 averages K/R 0.74 and ADR 82.1; the rating across the 203 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 40% headshots. The strongest map is Dust 2 with a 56% win rate in 39 matches. In 75 of 203 matches the rating was 1.10 or higher (37%), in 76 it was below 0.90. In 202 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: September 2026 at 1.08. uzbekistan_1 loses the most ELO on Ancient (−106 ELO, win rate 50%). Things go best on Dust 2 (+52 ELO, win rate 56%). Match no. 4 of the day goes best: 55% win rate, −112 ELO. Improved over the last three months: Rating +0.08, ELO +419. Got weaker: K/R −0.06, ADR −4.5, Win rate −9 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 95 matches, win rate 49%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.