uyqw62u78w

CN
219 matches tracked
ELO
2,203
Peak across the last 219 matches: 2,203
Rank SA ▲ 580 places
#3,251 #13 in CN
30 days · before #3,831 · best #3,145
Last updated:

How does uyqw62u78w play?

Rating 1.48 (from 147 matches) K/R 1.00 ADR 107.9 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.48
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.67 ConsistencyShare of matches with at least a normal rating (0.90 and up). 84%
Rating spread from 147 matches
outstanding 1.80 and up 35% strong 1.30 to 1.79 27% good 1.10 to 1.29 12% normal 0.90 to 1.09 10% weak 0.75 to 0.89 4% very weak below 0.75 12%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More damage per round than the level 10 average.
Multi-killsClutcherDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 64%+13 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 33%+12 pp better than 96%
Clutch kills per match 2.8+1.2 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 8%
AWP share of kills 15%+4 pp better than 72%
K/D 1.66+0.62 better than 99%
Pistol kills per match 3.0
Knife kills 28 in 219 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.8%+4.4 pp better than 99%
Rounds with 3K 8.1%+4.0 pp better than 99%
MVPs per match 3.5+1.1 better than 99%
4Ks and aces 53x 4K, 5 aces in 142 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 10.5+6.4 better than 99%
Enemies flashed per round 0.70+0.40 better than 99%
Rounds with a death 60%−11 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +1,073
= Stayed the same
ADR at 107.2, Headshots at 41%, Win rate at 74%
▼ Got worse
K/R −0.04

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.99
MayJunJulAugSepOct

Last 3 months: 0.99 (at the start 1.03).

Patterns

From the last 219 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −54 ELO
28 matches · 89% wins
On Nuke −42 ELO
33 matches · 70% wins
Between 18:00 and 24:00 −83 ELO, win rate 63%
On Wednesdays −57 ELO, win rate 55%

uyqw62u78w loses the most ELO on Anubis: −54 ELO, 89% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.56 · Anubis
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 22 wins in a row · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
79% better than 99%
1.05 better than 99%
112.5 better than 99%
1.52 better than 99%
72% of 387 duels better than 99%
43% of 91 situations better than 64%
Dust 248
63% better than 84%
0.95 better than 98%
104.4 better than 99%
1.31 better than 97%
62% of 164 duels better than 93%
44% of 34 situations better than 69%
Nuke33
70% better than 89%
1.00 better than 98%
104.9 better than 99%
1.52 better than 99%
61% of 136 duels better than 90%
52% of 21 situations better than 83%
Anubis28
89% better than 99%
1.05 better than 99%
110.5 better than 99%
1.60 better than 99%
69% of 89 duels better than 99%
50% of 24 situations better than 79%
Inferno8
63% -
0.81 -
87.1 -
1.02-
30% of 33 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uyqw62u78w plays

Across 219 matches uyqw62u78w averages K/R 1.00 and ADR 107.9; the rating across the 147 rated matches is 1.48. Biggest strength: Rating at 1.48. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 8% of players on level 10. On average 20.1 kills per match, 41% of them headshots. The strongest map is Anubis with a 89% win rate in 28 matches. In 108 of 147 matches the rating was 1.10 or higher (73%), in 24 it was below 0.90. In 142 matches with detailed stats: 53 4Ks and 5 aces. uyqw62u78w loses the most ELO on Anubis (−54 ELO, win rate 89%). Things go best in match 4 of the day (±0 ELO, win rate 90%). Improved over the last three months: ELO +1,073. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 107.2, Headshots at 41%, Win rate at 74%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.