uwwiu

Russia
On FACEIT since 2021 269 matches tracked 49 matches in 30 days
Last updated:

How does uwwiu play?

Rating 0.92 K/R 0.69 ADR 79.6 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 269 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 32%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.89−0.11 · Ø 1.00 better than 11%
Pistol kills per match 2.5
Knife kills 12 in 269 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 26%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 21x 4K, 3 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +12 pp
= Stayed the same
K/R at 0.69, Rating at 0.93, ADR at 80.3, ELO at 1,756
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −62 ELO
81 matches · 47% win rate
Between 18:00 and 24:00 −22 ELO, win rate 42%
On Tuesdays −63 ELO, win rate 38%

uwwiu loses the most ELO on Ancient: −62 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Nuke
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient81
47% better than 33%
0.70 better than 31%
81.0 better than 52%
0.94 better than 23%
49% of 421 duels better than 39%
57% of 37 situations better than 88%
Anubis65
55% better than 60%
0.66 better than 17%
77.6 better than 35%
0.87 better than 8%
44% of 326 duels better than 16%
41% of 29 situations better than 60%
Nuke55
53% better than 45%
0.74 better than 41%
83.6 better than 56%
1.04 better than 43%
50% of 255 duels better than 36%
35% of 26 situations better than 38%
Dust 237
38% better than 12%
0.68 better than 28%
78.8 better than 44%
0.90 better than 13%
47% of 162 duels better than 31%
42% of 19 situations better than 63%
Inferno14
43% -
0.65 -
80.2 -
0.86-
50% of 88 duels -
75% of 4 situations -
Mirage8
13% -
0.60 -
66.9 -
0.77-
52% of 31 duels -
14% of 7 situations -
Cache7
57% -
0.56 -
69.3 -
0.74-
52% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uwwiu plays

Across 269 matches uwwiu averages K/R 0.69, ADR 79.6 and a rating of 0.92. Biggest strength: Utility hit rate at 41%, better than 87% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 9 players. Averages 14.9 kills per match with 50% headshots. The strongest map is Anubis with a 55% win rate in 65 matches. In 69 of 269 matches the rating was 1.10 or higher (26%), in 136 it was below 0.90. In 202 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 0.94. uwwiu loses the most ELO on Ancient (−62 ELO, win rate 47%). Things go best on Nuke (+53 ELO, win rate 53%). Improved over the last three months: Headshots +2 pp, Win rate +12 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 80.3, ELO at 1,756. Last 30 days: 49 matches, win rate 55%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.