uwukawaii

Brazil
On FACEIT since 2023 269 matches tracked 51 matches in 30 days
ELO ▼ 26
2,289
30-day peak: 2,455
Rank OCE ▼ 241 places
#517
Brazil #5 in Brazil
30 days · prev. #276 · best #276
Last updated:

How does uwukawaii play?

Rating 1.01 (from 232 matches) K/R 0.72 ADR 82.9 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 232 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8 from the last 232
Knife kills 4 in 232 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 28x 4K, 5 aces in 168 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 96%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.04, ADR −4.8, ELO −427

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.82. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −192 ELO
60 matches · 43% win rate
From match 5 of the day −151 ELO
38 matches · 42% win rate
On Anubis −88 ELO
23 matches · 30% win rate

uwukawaii loses the most ELO on Dust 2: −192 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Vertigo
  2. Highest rating in a match: 1.91 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
53% better than 55%
0.72 better than 39%
80.6 better than 48%
1.01 better than 41%
49% of 279 duels better than 35%
40% of 47 situations better than 56%
Dust 260
43% better than 21%
0.72 better than 38%
82.6 better than 57%
1.01 better than 39%
56% of 256 duels better than 73%
35% of 37 situations better than 45%
Ancient29
52% better than 47%
0.78 better than 66%
87.6 better than 79%
1.08 better than 64%
61% of 130 duels better than 92%
28% of 18 situations better than 25%
Anubis23
30% better than 2%
0.60 better than 1%
74.2 better than 13%
0.83 better than 1%
43% of 92 duels better than 9%
44% of 16 situations better than 68%
Nuke16
56% right on the average
0.73 better than 36%
86.4 better than 69%
1.02 better than 39%
47% of 85 duels better than 20%
13% of 15 situations better than 5%
Cache15
47% -
0.68 -
78.0 -
0.96-
53% of 49 duels -
50% of 10 situations -
Inferno10
60% -
0.65 -
83.7 -
0.90-
42% of 45 duels -
29% of 7 situations -
Vertigo6
83% -
0.87 -
92.9 -
1.28-
41% of 32 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uwukawaii plays

Across 269 matches uwukawaii averages K/R 0.72 and ADR 82.9; the rating across the 232 rated matches is 1.01. Biggest strength: Utility damage per round at 7.0, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 52% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 90 of 232 matches the rating was 1.10 or higher (39%), in 98 it was below 0.90. In 168 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: August 2026 at 1.05. uwukawaii loses the most ELO on Dust 2 (−192 ELO, win rate 43%). Things go best on Mirage (+61 ELO, win rate 53%). Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.04, ADR −4.8, ELO −427. Unchanged in recent months: Headshots at 52%. Last 30 days: 51 matches, win rate 47%, net ELO −246.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.