uwnlp

Brazil
On FACEIT since 2016 207 matches tracked 48 matches in 30 days
ELO ▲ 27
2,854
30-day peak: 2,906
Rank SA ▼ 57 places
#299
Brazil #213 in Brazil
30 days · prev. #242 · best #242
Last updated:

How does uwnlp play?

Rating 1.42 (from 149 matches) K/R 1.03 ADR 104.0 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.42
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 149 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 39% good 1.10 to 1.29 16% normal 0.90 to 1.09 13% weak 0.75 to 0.89 7% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 10%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Strength
Where do the kills come from?

1.57 K/D and so well above the average (1.05).

Headshot rate 64%+12 pp · Ø 52% better than 98%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.57+0.52 · Ø 1.05 better than 99%
Pistol kills per match 3.5 from the last 149
Knife kills 4 in 149 matches

Impact

Strength
Damage and big rounds

3.9 MVPs per match and so well above the average (2.4).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 93%
3K rounds 6.8%+2.5 pp · Ø 4.3% better than 98%
MVPs per match 3.9+1.5 · Ø 2.4 better than 99%
4Ks and aces 28x 4K, 5 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 21%
Enemies flashed per round 0.58+0.26 · Ø 0.32 better than 97%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether uwnlp is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.86
JanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 1.30.

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −6 ELO
24 matches · 54% win rate
From match 5 of the day −4 ELO
27 matches · 48% win rate
On Tuesdays +26 ELO, win rate 48%

uwnlp loses the most ELO on Ancient: −6 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 75 · Cache
  3. Highest rating in a match: 3.90 · Anubis

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
52% better than 44%
0.92 better than 96%
94.7 better than 94%
1.30 better than 96%
58% of 293 duels better than 81%
32% of 31 situations better than 29%
Cache26
69% better than 87%
1.11 better than 99%
108.8 better than 99%
1.57 better than 99%
57% of 136 duels better than 65%
41% of 22 situations better than 57%
Ancient24
54% better than 52%
1.09 better than 99%
107.5 better than 99%
1.57 better than 99%
59% of 110 duels better than 85%
40% of 15 situations better than 55%
Nuke18
44% better than 14%
1.02 better than 99%
106.2 better than 99%
1.41 better than 98%
66% of 100 duels better than 97%
33% of 18 situations better than 34%
Dust 211
55% -
0.83 -
88.6 -
1.18-
59% of 29 duels -
43% of 7 situations -
Anubis6
33% -
1.01 -
105.1 -
1.47-
44% of 25 duels -
33% of 6 situations -
Inferno6
33% -
1.23 -
118.0 -
1.81-
73% of 30 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uwnlp plays

Across 207 matches uwnlp averages K/R 1.03 and ADR 104.0; the rating across the 149 rated matches is 1.42. Biggest strength: Rating at 1.42, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 22.7 kills per match with 64% headshots. The strongest map is Cache with a 69% win rate in 26 matches. In 111 of 149 matches the rating was 1.10 or higher (74%), in 18 it was below 0.90. In 100 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: July 2026 at 1.68. uwnlp loses the most ELO on Ancient (−6 ELO, win rate 54%). Things go best in match 2 of the day (+123 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +123 ELO. Last 30 days: 48 matches, win rate 50%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.