uuuzcab

Poland
On FACEIT since 2024 144 matches tracked 47 matches in 30 days
ELO ▲ 150
2,253
30-day peak: 2,403
Rank EU
#115,331
Poland #6,240 in Poland
Last updated:

How does uuuzcab play?

Rating 1.06 (from 94 matches) K/R 0.79 ADR 88.2 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 94 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 3.1
Knife kills 3 in 144 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 21x 4K, 5 aces in 94 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.07, ADR −6.7

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.95. Last 3 months: 0.77 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
25 matches · 36% win rate
On Ancient −30 ELO
21 matches · 52% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 48%

uuuzcab loses the most ELO in match 3 of the day: −60 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.44 · Vertigo

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 63%
0.71 better than 35%
82.2 better than 55%
0.97 better than 27%
49% of 166 duels better than 35%
30% of 10 situations better than 26%
Dust 222
32% better than 4%
0.76 better than 58%
86.5 better than 75%
0.97-
38% of 77 duels better than 3%
14% of 7 situations better than 4%
Ancient21
52% better than 47%
0.82 better than 82%
88.6 better than 82%
1.20 better than 91%
58% of 65 duels better than 84%
67% of 9 situations better than 97%
Anubis20
50% better than 43%
0.78 better than 67%
87.0 better than 78%
1.08-
55% of 67 duels better than 67%
36% of 14 situations better than 48%
Nuke19
63% better than 73%
0.82 better than 76%
89.9 better than 81%
1.04-
51% of 78 duels better than 39%
50% of 2 situations better than 72%
Cache11
73% -
0.81 -
91.1 -
1.08-
56% of 36 duels -
100% of 1 situations -
Overpass4
50% -
1.19 -
124.8 -
-
-
-
Inferno3
33% -
0.99 -
100.8 -
1.82-
-
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uuuzcab plays

Across 144 matches uuuzcab averages K/R 0.79 and ADR 88.2; the rating across the 94 rated matches is 1.06. Biggest strength: Damage per round (ADR) at 88.2, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 52% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 40 of 94 matches the rating was 1.10 or higher (43%), in 37 it was below 0.90. In 94 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: September 2026 at 1.16. uuuzcab loses the most ELO in match 3 of the day (−60 ELO, win rate 36%). Things go best in match 1 of the day (−60 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, −60 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.07, ADR −6.7. Unchanged in recent months: Headshots at 52%. Last 30 days: 47 matches, win rate 55%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.