utroo

Finland
On FACEIT since 2020 221 matches tracked 50 matches in 30 days
ELO ▲ 75
2,189
30-day peak: 2,189
Rank EU
#139,739
Finland #3,602 in Finland
Last updated:

How does utroo play?

Rating 1.02 (from 182 matches) K/R 0.73 ADR 83.4 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.9
Knife kills 4 in 221 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 29x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 7.5+3.3 · Ø 4.2 better than 97%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.13, ADR +6.0, Win rate +3 pp
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
80 matches · 44% win rate
In match 1 of the day −34 ELO
43 matches · 40% win rate
On Mondays −51 ELO, win rate 39%

utroo loses the most ELO on Mirage: −52 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Highest rating in a match: 2.10 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
44% better than 24%
0.74 better than 53%
82.9 better than 63%
1.03 better than 53%
53% of 322 duels better than 64%
31% of 35 situations better than 29%
Nuke39
51% better than 38%
0.70 better than 23%
78.9 better than 32%
0.95 better than 17%
44% of 149 duels better than 12%
54% of 24 situations better than 83%
Anubis26
65% better than 88%
0.70 better than 31%
80.8 right on the average
1.01 better than 42%
57% of 82 duels better than 81%
43% of 7 situations better than 66%
Ancient24
46% better than 29%
0.80 better than 75%
93.1 better than 93%
1.08 better than 68%
35% of 83 duels better than 1%
43% of 7 situations better than 62%
Cache23
57% -
0.77 -
87.9 -
1.07-
55% of 122 duels -
54% of 13 situations -
Dust 217
59% better than 76%
0.71 better than 36%
83.0 better than 60%
1.00 better than 39%
47% of 64 duels better than 26%
33% of 6 situations better than 39%
Inferno7
57% -
0.69 -
84.3 -
0.89-
46% of 52 duels -
67% of 3 situations -
Overpass3
33% -
0.51 -
66.0 -
0.57-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How utroo plays

Across 221 matches utroo averages K/R 0.73 and ADR 83.4; the rating across the 182 rated matches is 1.02. Biggest strength: Utility damage per round at 7.5, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 62 of 182 matches the rating was 1.10 or higher (34%), in 64 it was below 0.90. In 141 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. utroo loses the most ELO on Mirage (−52 ELO, win rate 44%). Things go best on Nuke (+23 ELO, win rate 51%). Match no. 2 of the day goes best: 56% win rate, −23 ELO. Improved over the last three months: K/R +0.06, Rating +0.13, ADR +6.0, Win rate +3 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 50 matches, win rate 52%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.