utrolig

Norway
On FACEIT since 2014 380 matches tracked 185 matches in 30 days
Last updated:

How does utrolig play?

Rating 1.01 K/R 0.73 ADR 79.1 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 380 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.9
Knife kills 2 in 380 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.4%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 61x 4K, 7 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +548
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 79.4
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.71
DecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −91 ELO
63 matches · 51% win rate
On Nuke −51 ELO
56 matches · 57% win rate
On Ancient −25 ELO
36 matches · 58% win rate

utrolig loses the most ELO on Inferno: −91 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.91 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
51% better than 49%
0.77 better than 62%
82.5 better than 56%
1.07 better than 60%
52% of 394 duels better than 53%
41% of 39 situations better than 60%
Inferno63
51% better than 41%
0.69 better than 23%
74.7 better than 17%
0.99 better than 27%
46% of 261 duels better than 15%
46% of 24 situations better than 70%
Mirage57
47% better than 30%
0.74 better than 48%
81.1 better than 49%
1.01 better than 41%
45% of 326 duels better than 17%
31% of 26 situations better than 30%
Nuke56
57% better than 58%
0.72 better than 29%
77.2 better than 23%
1.02 better than 37%
49% of 293 duels better than 30%
24% of 33 situations better than 14%
Anubis43
49% better than 36%
0.73 better than 43%
81.3 better than 50%
0.99 better than 33%
48% of 255 duels better than 31%
42% of 19 situations better than 57%
Cache41
59% -
0.76 -
80.4 -
1.03-
52% of 223 duels -
29% of 21 situations -
Ancient36
58% better than 71%
0.71 better than 32%
76.0 better than 22%
0.98 better than 31%
47% of 189 duels better than 25%
32% of 22 situations better than 34%

Compared with players on the same level who have at least 15 matches on the map.

How utrolig plays

Across 380 matches utrolig averages K/R 0.73, ADR 79.1 and a rating of 1.01. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 58% headshots. The strongest map is Cache with a 59% win rate in 41 matches. In 143 of 380 matches the rating was 1.10 or higher (38%), in 148 it was below 0.90. In 313 matches with detailed stats: 61 4Ks and 7 aces. Best month by rating: July 2026 at 1.05. utrolig loses the most ELO on Inferno (−91 ELO, win rate 51%). Things go best in match 1 of the day (+84 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +84 ELO. Improved over the last three months: ELO +548. Got weaker: Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 79.4. Last 30 days: 185 matches, win rate 54%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.