utkusbabo

Turkey
On FACEIT since 2026 247 matches tracked 53 matches in 30 days
ELO ▲ 215
2,018
30-day peak: 2,018
Rank EU
#230,842
Turkey #6,770 in Turkey
Last updated:

How does utkusbabo play?

Rating 1.10 K/R 0.77 ADR 81.4 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 247 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 2.3
Knife kills 2 in 247 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 31x 4K, 7 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 50%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.16, ADR +10.4, Win rate +4 pp, ELO +560
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −58 ELO
45 matches · 44% win rate
On Anubis −35 ELO
64 matches · 52% win rate
Between 0:00 and 6:00 −4 ELO, win rate 29%
On Mondays −54 ELO, win rate 37%

utkusbabo loses the most ELO in match 3 of the day: −58 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 46 · Inferno

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
48% better than 37%
0.75 better than 57%
78.0 better than 35%
1.08 better than 67%
54% of 177 duels better than 65%
34% of 65 situations better than 41%
Anubis64
52% better than 53%
0.79 better than 77%
82.4 better than 61%
1.14 better than 84%
61% of 176 duels better than 93%
31% of 68 situations better than 32%
Inferno42
55% right on the average
0.81 better than 76%
85.4 better than 66%
1.17 better than 80%
59% of 110 duels better than 78%
28% of 32 situations better than 21%
Mirage37
51% better than 52%
0.75 better than 56%
82.9 better than 63%
1.06 better than 63%
59% of 109 duels better than 87%
42% of 33 situations better than 62%
Cache17
59% -
0.77 -
81.7 -
1.07-
46% of 56 duels -
31% of 13 situations -
Nuke13
31% -
0.71 -
75.9 -
0.93-
52% of 27 duels -
27% of 11 situations -
Ancient8
38% -
0.73 -
80.7 -
1.07-
52% of 25 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How utkusbabo plays

Across 247 matches utkusbabo averages K/R 0.77, ADR 81.4 and a rating of 1.10. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 114 of 247 matches the rating was 1.10 or higher (46%), in 71 it was below 0.90. In 176 matches with detailed stats: 31 4Ks and 7 aces. Best month by rating: October 2026 at 1.18. utkusbabo loses the most ELO in match 3 of the day (−58 ELO, win rate 44%). Things go best in match 2 of the day (+107 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +107 ELO. Improved over the last three months: K/R +0.09, Rating +0.16, ADR +10.4, Win rate +4 pp, ELO +560. Unchanged in recent months: Headshots at 50%. Last 30 days: 53 matches, win rate 57%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.