utahz

Ukraine
On FACEIT since 2023 198 matches tracked 76 matches in 30 days
ELO ▲ 419
2,510
30-day peak: 2,510
Rank EU
#51,260
Ukraine #2,119 in Ukraine
Last updated:

How does utahz play?

Rating 0.95 (from 186 matches) K/R 0.65 ADR 70.0 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 186 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.8
Knife kills 3 in 198 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 24%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 6%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 14x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +5.5, Win rate +5 pp, ELO +111
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.67 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −58 ELO
37 matches · 62% win rate
In match 4 of the day −30 ELO
24 matches · 46% win rate
On Thursdays −81 ELO, win rate 31%

utahz loses the most ELO on Anubis: −58 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Ancient
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
57% better than 68%
0.61 better than 3%
67.4 better than 2%
0.91 better than 10%
44% of 130 duels better than 11%
42% of 38 situations better than 60%
Ancient45
44% better than 23%
0.68 better than 16%
74.2 better than 14%
1.01 better than 36%
44% of 126 duels better than 11%
24% of 37 situations better than 16%
Anubis37
62% better than 78%
0.66 better than 12%
70.8 better than 5%
0.98 better than 27%
51% of 81 duels better than 42%
52% of 31 situations better than 83%
Dust 233
39% better than 10%
0.63 better than 6%
66.2 better than 1%
0.90 better than 8%
45% of 98 duels better than 17%
43% of 23 situations better than 64%
Inferno8
38% -
0.66 -
73.1 -
0.92-
41% of 29 duels -
17% of 6 situations -
Nuke8
63% -
0.83 -
77.0 -
1.15-
86% of 14 duels -
50% of 6 situations -
Cache4
50% -
0.69 -
69.2 -
1.01-
70% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How utahz plays

Across 198 matches utahz averages K/R 0.65 and ADR 70.0; the rating across the 186 rated matches is 0.95. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 70.0, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 13.8 kills per match with 59% headshots. The strongest map is Anubis with a 62% win rate in 37 matches. In 54 of 186 matches the rating was 1.10 or higher (29%), in 84 it was below 0.90. In 133 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. utahz loses the most ELO on Anubis (−58 ELO, win rate 62%). Things go best on Ancient (+75 ELO, win rate 44%). Match no. 3 of the day goes best: 63% win rate, −55 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +5.5, Win rate +5 pp, ELO +111. Got weaker: Headshots −5 pp. Last 30 days: 76 matches, win rate 59%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.