urle

KP
293 matches tracked 41 matches in 30 days
Last updated:

How does urle play?

Rating 1.05 (from 221 matches) K/R 0.75 ADR 81.7 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 3
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 221 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 30%
Opening duels won 55%+6 pp better than 95%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+5 pp better than 79%
Clutch 1v2 won 17%−4 pp better than 30%
Clutch kills per match 1.7+0.1 better than 65%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−2 pp better than 41%
AWP share of kills 0%−11 pp better than 2%
K/D 1.10+0.16 better than 97%
Pistol kills per match 2.4
Knife kills 2 in 293 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.8 pp better than 84%
Rounds with 3K 3.6%0.0 pp level
MVPs per match 2.2+0.1 better than 78%
4Ks and aces 28x 4K, 5 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+3 pp better than 70%
Utility damage per round 0.9−2.8 better than 2%
Enemies flashed per round 0.02−0.21 better than 1%
Rounds with a death 68%−6 pp better than 97%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Win rate +4 pp, ELO +238
= Stayed the same
K/R at 0.75, ADR at 82.0
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.76).

Patterns

From the last 293 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −183 ELO
43 matches · 33% wins
On Anubis −143 ELO
45 matches · 49% wins
Between 6:00 and 12:00 −66 ELO, win rate 38%

urle loses the most ELO in match 3 of the day: −183 ELO, 33% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.31 · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient54
46% better than 36%
0.77 better than 87%
84.0 better than 86%
1.05 better than 81%
60% of 196 duels better than 96%
45% of 56 situations better than 74%
Mirage53
43% better than 30%
0.77 better than 87%
84.1 better than 88%
1.09 better than 90%
52% of 213 duels better than 75%
53% of 38 situations better than 88%
Dust 251
41% better than 25%
0.73 better than 73%
80.4 better than 72%
0.98 better than 63%
48% of 134 duels level
36% of 28 situations better than 52%
Inferno48
38% better than 13%
0.78 better than 91%
80.8 better than 77%
1.10 better than 83%
47% of 125 duels level
37% of 46 situations better than 45%
Anubis45
49% better than 48%
0.69 better than 55%
75.1 better than 43%
0.98 better than 65%
48% of 120 duels level
50% of 30 situations better than 77%
Nuke24
58% better than 69%
0.78 better than 82%
86.5 better than 87%
1.18-
63% of 65 duels better than 99%
47% of 17 situations better than 73%
Cache18
72% -
0.76 -
84.9 -
1.04-
57% of 60 duels -
64% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How urle plays

Across 293 matches urle averages K/R 0.75 and ADR 81.7; the rating across the 221 rated matches is 1.05. Biggest strength: K/D at 1.10. That is better than 97% of players on level 3. Most room to improve: Utility damage per round at 0.9. That is better than only 2% of players on level 3. On average 16.3 kills per match, 40% of them headshots. The strongest map is Cache with a 72% win rate in 18 matches. In 97 of 221 matches the rating was 1.10 or higher (44%), in 86 it was below 0.90. In 226 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. urle loses the most ELO in match 3 of the day (−183 ELO, win rate 33%). Things go best on Ancient (+18 ELO, win rate 46%). Improved over the last three months: Win rate +4 pp, ELO +238. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.0. Last 30 days: 41 matches, win rate 46%, ELO balance −40.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.