urkelof

Serbia
On FACEIT since 2022 323 matches tracked 89 matches in 30 days
ELO ▲ 265
2,149
30-day peak: 2,210
Rank EU
#157,489
Serbia #1,602 in Serbia
Last updated:
Next update possible in 7m 58s

How does urkelof play?

Rating 0.93 K/R 0.66 ADR 76.9 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 323 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.93−0.09 · Ø 1.02 better than 16%
Pistol kills per match 2.6
Knife kills 3 in 323 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 33x 4K, 5 aces in 268 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 94%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.10, ADR +8.5, ELO +416
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.68 (at the start 0.59). Clearly below the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −81 ELO
60 matches · 35% win rate
On Inferno −37 ELO
46 matches · 52% win rate
On Thursdays −4 ELO, win rate 44%

urkelof loses the most ELO on Anubis: −81 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.05 · Anubis
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
48% better than 37%
0.66 better than 16%
74.9 better than 22%
0.91 better than 15%
50% of 374 duels better than 45%
33% of 55 situations better than 36%
Dust 285
58% better than 72%
0.67 better than 18%
79.2 better than 41%
0.96 better than 25%
56% of 352 duels better than 76%
38% of 50 situations right on the average
Anubis60
35% better than 8%
0.64 better than 9%
73.6 better than 13%
0.90 better than 12%
53% of 199 duels better than 61%
42% of 43 situations better than 62%
Inferno46
52% better than 43%
0.65 better than 15%
77.7 better than 37%
0.92 better than 17%
56% of 211 duels better than 73%
48% of 21 situations better than 74%
Ancient40
65% better than 89%
0.71 better than 33%
80.7 better than 45%
0.99 better than 35%
51% of 169 duels right on the average
32% of 22 situations better than 33%
Nuke5
60% -
0.68 -
73.9 -
0.92-
30% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How urkelof plays

Across 323 matches urkelof averages K/R 0.66, ADR 76.9 and a rating of 0.93. Biggest strength: Utility damage per round at 6.8, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.93, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 45% headshots. The strongest map is Ancient with a 65% win rate in 40 matches. In 90 of 323 matches the rating was 1.10 or higher (28%), in 145 it was below 0.90. In 268 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: August 2026 at 0.95. urkelof loses the most ELO on Anubis (−81 ELO, win rate 35%). Things go best on Ancient (+36 ELO, win rate 65%). Match no. 4 of the day goes best: 59% win rate, −37 ELO. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +8.5, ELO +416. Got weaker: Headshots −2 pp, Win rate −7 pp. Last 30 days: 89 matches, win rate 52%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.