urbanPK

Russia
105 matches tracked 10 matches in 30 days
Last updated:

How does urbanPK play?

Rating 0.93 K/R 0.65 ADR 72.8 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 30%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 44%−5 pp · Ø 49% better than 9%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 8%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.95−0.03 · Ø 0.98 better than 37%
Pistol kills per match 2.7
Knife kills 1 in 105 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.5%−1.4 pp · Ø 12.9% better than 13%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 27%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 7x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 89%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 68%−5 pp · Ø 73% better than 94%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, ELO +76
= Stayed the same
Rating at 0.95, ADR at 72.7, Win rate at 47%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.66 (at the start 0.62). Slightly below the average (0.71).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −90 ELO
36 matches · 42% win rate
On Mirage −34 ELO
28 matches · 39% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 43%

urbanPK loses the most ELO from match 5 of the day: −90 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
46% better than 34%
0.67 better than 27%
74.9 better than 26%
0.97 better than 40%
51% of 152 duels better than 55%
46% of 24 situations better than 72%
Mirage28
39% better than 16%
0.57 better than 2%
67.9 better than 5%
0.84 better than 6%
33% of 112 duels better than 1%
23% of 22 situations better than 15%
Ancient22
64% better than 91%
0.71 better than 42%
74.1 better than 16%
1.00 better than 55%
42% of 90 duels better than 9%
42% of 12 situations better than 58%
Anubis14
36% -
0.63 -
72.5 -
0.92-
39% of 49 duels -
45% of 11 situations -
Inferno5
60% -
0.74 -
82.5 -
1.04-
50% of 22 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How urbanPK plays

Across 105 matches urbanPK averages K/R 0.65, ADR 72.8 and a rating of 0.93. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 7 players. Most room to improve: Headshot rate at 37%, better than only 8% of level 7 players. Averages 14.8 kills per match with 37% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 28 of 105 matches the rating was 1.10 or higher (27%), in 51 it was below 0.90. In 62 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. urbanPK loses the most ELO from match 5 of the day (−90 ELO, win rate 42%). Things go best on Dust 2 (+26 ELO, win rate 46%). Improved over the last three months: K/R +0.04, ELO +76. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 0.95, ADR at 72.7, Win rate at 47%. Last 30 days: 10 matches, win rate 50%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.