urazasonjee

Serbia
133 matches tracked 25 matches in 30 days
Last updated:

How does urazasonjee play?

Rating 0.96 K/R 0.69 ADR 78.3 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 133 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 47%−2 pp · Ø 49% better than 32%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 85%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 32%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (44%).

Headshot rate 34%−10 pp · Ø 44% better than 8%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.95−0.02 · Ø 0.97 better than 46%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 11.6%−1.3 pp · Ø 12.9% better than 24%
3K rounds 2.9%−0.8 pp · Ø 3.7% better than 18%
MVPs per match 2.4+0.2 · Ø 2.2 better than 85%
4Ks and aces 14x 4K, 0 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (3.8).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 8.1+4.3 · Ø 3.8 better than 97%
Enemies flashed per round 0.48+0.23 · Ø 0.25 better than 93%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +9 pp, ELO +81
= Stayed the same
ADR at 77.6
▼ Got worse
K/R −0.06, Rating −0.08, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.71).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +13 ELO
24 matches · 38% win rate

urazasonjee loses the most ELO from match 5 of the day: +13 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Dust 2
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
50% right on the average
0.73 better than 67%
79.3 better than 58%
1.03 better than 73%
48% of 131 duels better than 43%
39% of 28 situations better than 56%
Ancient33
45% better than 31%
0.72 better than 59%
82.6 better than 75%
0.96 better than 53%
54% of 147 duels better than 79%
37% of 19 situations better than 53%
Mirage27
56% better than 74%
0.61 better than 12%
72.3 better than 25%
0.88 better than 21%
44% of 77 duels better than 22%
58% of 12 situations better than 92%
Inferno17
71% better than 95%
0.72 better than 62%
81.7 better than 67%
0.98 better than 54%
49% of 70 duels right on the average
38% of 13 situations better than 53%
Nuke7
0% -
0.63 -
74.5 -
0.79-
38% of 32 duels -
60% of 5 situations -
Anubis6
33% -
0.62 -
66.1 -
0.84-
45% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How urazasonjee plays

Across 133 matches urazasonjee averages K/R 0.69, ADR 78.3 and a rating of 0.96. Biggest strength: Utility damage per round at 8.1, better than 97% of level 5 players. Most room to improve: Headshot rate at 34%, better than only 8% of level 5 players. Averages 15.7 kills per match with 34% headshots. The strongest map is Inferno with a 71% win rate in 17 matches. In 42 of 133 matches the rating was 1.10 or higher (32%), in 57 it was below 0.90. In 94 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. urazasonjee loses the most ELO from match 5 of the day (+13 ELO, win rate 38%). Things go best on Mirage (+23 ELO, win rate 56%). Match no. 3 of the day goes best: 64% win rate, −10 ELO. Improved over the last three months: Win rate +9 pp, ELO +81. Got weaker: K/R −0.06, Rating −0.08, Headshots −2 pp. Unchanged in recent months: ADR at 77.6. Last 30 days: 25 matches, win rate 52%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.