ur3k

Poland
On FACEIT since 2017 56 matches tracked 35 matches in 30 days
Last updated:

How does ur3k play?

Rating 1.34 K/R 0.95 ADR 100.7 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 56 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 34% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 4% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.35+0.33 · Ø 1.02 better than 98%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 16.3%+3.0 pp · Ø 13.3% better than 95%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 12x 4K, 6 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.5+2.3 · Ø 4.2 better than 93%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ur3k is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 46 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.96
AprMayJunJulAugSepOct

Best month: May 2026 with 1.01.

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.72 · Anubis
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
40% better than 13%
0.90 better than 96%
96.7 better than 96%
1.24 better than 95%
54% of 54 duels better than 69%
20% of 10 situations better than 9%
Ancient12
67% -
1.10 -
113.5 -
1.61-
68% of 56 duels -
20% of 15 situations -
Anubis9
44% -
0.88 -
94.8 -
1.24-
63% of 27 duels -
33% of 6 situations -
Inferno6
50% -
0.76 -
81.6 -
1.03-
44% of 25 duels -
75% of 4 situations -
Cache4
75% -
1.14 -
115.3 -
1.70-
82% of 22 duels -
100% of 1 situations -
Dust 24
75% -
1.04 -
105.8 -
1.49-
77% of 13 duels -
0% of 1 situations -
Vertigo4
75% -
0.92 -
110.5 -
1.25-
50% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ur3k plays

Across 56 matches ur3k averages K/R 0.95, ADR 100.7 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 20.7 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 39 of 56 matches the rating was 1.10 or higher (70%), in 7 it was below 0.90. In 46 matches with detailed stats: 12 4Ks and 6 aces. Best month by rating: May 2026 at 1.50. Last 30 days: 35 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.