upoma1

Monaco
On FACEIT since 2020 117 matches tracked 44 matches in 30 days
Last updated:

How does upoma1 play?

Rating 1.01 (from 96 matches) K/R 0.73 ADR 77.7 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 96 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

23% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 82%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.1%).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 78%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 12x 4K, 3 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 6%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, Win rate +4 pp
= Stayed the same
K/R at 0.74, ADR at 78.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
37 matches · 49% win rate
Between 0:00 and 6:00 −24 ELO, win rate 40%
On Fridays −5 ELO, win rate 45%

upoma1 loses the most ELO on Mirage: −25 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.55 · Dust 2
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 43%
0.69 better than 30%
76.3 better than 29%
0.91 better than 16%
52% of 130 duels better than 59%
33% of 12 situations better than 37%
Anubis29
62% better than 83%
0.79 better than 80%
83.5 better than 67%
1.09 better than 76%
61% of 125 duels better than 96%
67% of 12 situations better than 96%
Ancient18
33% better than 4%
0.67 better than 16%
74.0 better than 15%
0.89-
42% of 72 duels better than 9%
43% of 7 situations better than 62%
Dust 215
40% better than 17%
0.73 right on the average
73.9 better than 19%
1.06-
59% of 64 duels better than 89%
17% of 6 situations better than 6%
Nuke15
80% better than 98%
0.80 better than 69%
77.5 better than 26%
1.14-
57% of 49 duels better than 73%
31% of 16 situations better than 24%

Compared with players on the same level who have at least 15 matches on the map.

How upoma1 plays

Across 117 matches upoma1 averages K/R 0.73 and ADR 77.7; the rating across the 96 rated matches is 1.01. Biggest strength: Headshot rate at 54%, better than 82% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 15.8 kills per match with 54% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 38 of 96 matches the rating was 1.10 or higher (40%), in 33 it was below 0.90. In 96 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. upoma1 loses the most ELO on Mirage (−25 ELO, win rate 49%). Match no. 2 of the day goes best: 56% win rate, +9 ELO. Improved over the last three months: Headshots +4 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.74, ADR at 78.2. Last 30 days: 44 matches, win rate 55%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.