up4i

Russia
On FACEIT since 2024 244 matches tracked 111 matches in 30 days
Last updated:

How does up4i play?

Rating 0.93 (from 130 matches) K/R 0.68 ADR 75.0 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 48%−3 pp better than 23%

Clutch

Weakness
Last one alive
Clutch 1v1 won 30%−9 pp better than 12%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 5%−6 pp better than 30%
K/D 0.93−0.10 better than 14%
Pistol kills per match 2.6
Knife kills 7 in 244 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.6%−1.7 pp better than 10%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 19x 4K, 4 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 2.7−1.4 better than 14%
Enemies flashed per round 0.19−0.11 better than 22%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +76
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −6.1, Headshots −7 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.72).

Patterns

From the last 244 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −95 ELO
49 matches · 49% wins
In match 4 of the day −73 ELO
36 matches · 47% wins
On Tuesdays −60 ELO, win rate 35%

up4i loses the most ELO on Ancient: −95 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Anubis
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
48% better than 35%
0.68 better than 22%
75.4 better than 23%
0.94 better than 20%
48% of 324 duels better than 29%
41% of 34 situations better than 59%
Ancient49
49% better than 37%
0.70 better than 27%
76.6 better than 23%
0.93 better than 15%
47% of 232 duels better than 26%
26% of 19 situations better than 23%
Anubis43
58% better than 70%
0.71 better than 33%
77.2 better than 29%
0.96 better than 21%
55% of 209 duels better than 70%
32% of 25 situations better than 35%
Dust 236
56% better than 64%
0.73 better than 46%
79.4 better than 42%
1.14-
46% of 151 duels better than 23%
35% of 17 situations better than 41%
Nuke32
59% better than 58%
0.61 better than 3%
68.6 better than 5%
0.86-
42% of 118 duels better than 8%
36% of 14 situations better than 44%
Cache12
67% -
0.59 -
64.2 -
0.85-
46% of 39 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How up4i plays

Across 244 matches up4i averages K/R 0.68 and ADR 75.0; the rating across the 130 rated matches is 0.93. Biggest strength: Headshot rate at 59%. That is better than 91% of players on level 10. Most room to improve: Rating at 0.93. That is better than only 10% of players on level 10. On average 15.1 kills per match, 59% of them headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 40 of 130 matches the rating was 1.10 or higher (31%), in 62 it was below 0.90. In 164 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: September 2026 at 1.00. up4i loses the most ELO on Ancient (−95 ELO, win rate 49%). Things go best on Mirage (+61 ELO, win rate 48%). Improved over the last three months: ELO +76. Got weaker: K/R −0.05, ADR −6.1, Headshots −7 pp, Win rate −5 pp. Last 30 days: 111 matches, win rate 57%, ELO balance +228.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.